Browsing 'Graphics': Posts from Game Design and Graphics

Tamarrion Logo
With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]

Tamarrion Logo
With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]

Level narrative 02 – Entering a mysterious forest
Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

Level narrative 02 – Entering a mysterious forest
Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

Level narrative 02 – Entering a mysterious forest
Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

Level narrative 02 – Entering a mysterious forest
Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

Sounds of a pleasant village
Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

Sounds of a pleasant village
Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

Sounds of a pleasant village
Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

Sounds of a pleasant village
Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

DreamHack Stockholm
This Thursday (24th) most of the team will be leaving for Stockholm to show Tamarrion at DreamHack in Globen, so anyone who happens to be there are very welcome to come try it out!
DreamHack Sthlm last year, where we showed Totemic

DreamHack Stockholm
This Thursday (24th) most of the team will be leaving for Stockholm to show Tamarrion at DreamHack in Globen, so anyone who happens to be there are very welcome to come try it out!
DreamHack Sthlm last year, where we showed Totemic
Kicking off with Goals
Greetings!
Moving forward, work will continue on Tamarrion. And it will do so in conjunction with the course Game design in Practice.
In the spirit of this course and our continued work I have set some goals that I wish to reach, as a way to motivate me further and try to push myself.
1. The Aesthetic
After having worked on the GGC version of our game Tamarrion I saw many things that needed to be improved and that I wished to redo completely. […]
Kicking off with Goals
Greetings!
Moving forward, work will continue on Tamarrion. And it will do so in conjunction with the course Game design in Practice.
In the spirit of this course and our continued work I have set some goals that I wish to reach, as a way to motivate me further and try to push myself.
1. The Aesthetic
After having worked on the GGC version of our game Tamarrion I saw many things that needed to be improved and that I wished to redo completely. […]

Sneak Peek
Here is a sneak peek of one of my new Tamarrion drawings, it is pretty much finished line art and about ready to have some colour applied to it!

Sneak Peek
Here is a sneak peek of one of my new Tamarrion drawings, it is pretty much finished line art and about ready to have some colour applied to it!

A trip to the museum & Knytt
This week we did something very exciting in our 3D class; we went to the museum! I love history and museums, so I had a great time. We got a guided tour around the place, which was cool.
Afterwards we got to walk around on our own and pick out an object that we wanted to model in 3D! This was a bit complicated, since it had to be something not too difficult but not too easy either. We also […]

A trip to the museum & Knytt
This week we did something very exciting in our 3D class; we went to the museum! I love history and museums, so I had a great time. We got a guided tour around the place, which was cool.
Afterwards we got to walk around on our own and pick out an object that we wanted to model in 3D! This was a bit complicated, since it had to be something not too difficult but not too easy either. We also […]

Getting Back on Track
With most of our team gathered on the island again we have finally started up the production of Tamarrion again. Yesterday we spent the whole day working together, after a very long time. Until now we have only had shorter group meetings to discuss what direction to take the project, but yesterday we actually started doing some proper work and we are getting really excited! 🙂
I am working on some graphics for our website […]

Getting Back on Track
With most of our team gathered on the island again we have finally started up the production of Tamarrion again. Yesterday we spent the whole day working together, after a very long time. Until now we have only had shorter group meetings to discuss what direction to take the project, but yesterday we actually started doing some proper work and we are getting really excited! 🙂
I am working on some graphics for our website […]

Ignite
I’m doing an ignite presentation, that’s 20 slides, 15 seconds talking per slide, 5 minutes of self expresison.
As a musician I am accustomed to learning songs by heart.
But somehow learning a speech by heart is a lot more difficult.
Maybe it’s the lack of rhymes, although Im not keen on testing that theory in practice.
The speech is a presentation of myself for a course at the university, nice and low risk situation. But talking about yourself rather than your work is […]

Ignite
I’m doing an ignite presentation, that’s 20 slides, 15 seconds talking per slide, 5 minutes of self expresison.
As a musician I am accustomed to learning songs by heart.
But somehow learning a speech by heart is a lot more difficult.
Maybe it’s the lack of rhymes, although Im not keen on testing that theory in practice.
The speech is a presentation of myself for a course at the university, nice and low risk situation. But talking about yourself rather than your work is […]

Ignite
I’m doing an ignite presentation, that’s 20 slides, 15 seconds talking per slide, 5 minutes of self expresison.
As a musician I am accustomed to learning songs by heart.
But somehow learning a speech by heart is a lot more difficult.
Maybe it’s the lack of rhymes, although Im not keen on testing that theory in practice.
The speech is a presentation of myself for a course at the university, nice and low risk situation. But talking about yourself rather than your work is […]

Ignite
I’m doing an ignite presentation, that’s 20 slides, 15 seconds talking per slide, 5 minutes of self expresison.
As a musician I am accustomed to learning songs by heart.
But somehow learning a speech by heart is a lot more difficult.
Maybe it’s the lack of rhymes, although Im not keen on testing that theory in practice.
The speech is a presentation of myself for a course at the university, nice and low risk situation. But talking about yourself rather than your work is […]