Browsing 'Graphics': Posts from Game Design and Graphics

Week two post
This week, like the previous one, i spent a lot of time on the design and production of new enemies for our game. In particular The blowfish. This enemy is intended to enter the screen slowly from the left and have the ability to shoot ”spikes” at the player. This however is not it’s main purpose. In the final product the blowfish will hav e the mechanic to blow up upon death, producing several spikes that swiftly flies in all […]

Week two post
This week, like the previous one, i spent a lot of time on the design and production of new enemies for our game. In particular The blowfish. This enemy is intended to enter the screen slowly from the left and have the ability to shoot ”spikes” at the player. This however is not it’s main purpose. In the final product the blowfish will hav e the mechanic to blow up upon death, producing several spikes that swiftly flies in all […]

Week 2 (The sprites for the fighter plane are completed)
Hello! My name is Martin Månsson, the sound director for the game ”Potato Pirates” who is helping out with the graphics for the time being. I can report that all of the animations for the fighter plane I talked about last week are done. But it was somewhat challenging, to the point that I had to stay up all night to complete the rest of the sprites. The animations that were left to do for the fighter plane this week were the […]

Week 2 (The sprites for the fighter plane are completed)
Hello! My name is Martin Månsson, the sound director for the game ”Potato Pirates” who is helping out with the graphics for the time being. I can report that all of the animations for the fighter plane I talked about last week are done. But it was somewhat challenging, to the point that I had to stay up all night to complete the rest of the sprites. The animations that were left to do for the fighter plane this week were the […]

Group 4 – Mermaid River Blog Post #2
Hello again!
So moving along from last week’s post, have an updated Skip Swimming Animation!
Here’s some additional images for this week’s post:
Following the standard that we have set up for ourselves, as expected we are making sure that every thing looks like it belongs with the others!
As I was working with the animations the others were creating some other stuff in the meantime and as soon as I was done with an animation […]

Group 4 – Mermaid River Blog Post #2
Hello again!
So moving along from last week’s post, have an updated Skip Swimming Animation!
Here’s some additional images for this week’s post:
Following the standard that we have set up for ourselves, as expected we are making sure that every thing looks like it belongs with the others!
As I was working with the animations the others were creating some other stuff in the meantime and as soon as I was done with an animation […]

Continued work on the GUI and HUD
This is the week of the alpha, which also means the week of small fixes on everything from enemy projectiles to the background and while this takes up a lot of time I did continue my work on the GUI and even started working more on the HUD. I used the work I did the previos week with the menu concept regarding papers, love letters and things like that. Due to the fact that we are currently deciding what kind […]

Continued work on the GUI and HUD
This is the week of the alpha, which also means the week of small fixes on everything from enemy projectiles to the background and while this takes up a lot of time I did continue my work on the GUI and even started working more on the HUD. I used the work I did the previos week with the menu concept regarding papers, love letters and things like that. Due to the fact that we are currently deciding what kind […]

vecka 4 – Potatopirates
Hallå där!
Eftersom jag glömde presentera mig och berätta vilket spel vi utvecklar på förra inlägget så tänkte jag skriva några rader om det nu. Jag heter Ricardo Aranda och är lead artist för grupp 18. Vi sitter just nu och utvecklar en space shooter som heter Potatopirates of the prohibition. Där får du som spelare styra ett flygplan som är lastad med potatis som du ska smuggla till olika städer i USA. Problemet är att polisen är efter dig och […]

vecka 4 – Potatopirates
Hallå där!
Eftersom jag glömde presentera mig och berätta vilket spel vi utvecklar på förra inlägget så tänkte jag skriva några rader om det nu. Jag heter Ricardo Aranda och är lead artist för grupp 18. Vi sitter just nu och utvecklar en space shooter som heter Potatopirates of the prohibition. Där får du som spelare styra ett flygplan som är lastad med potatis som du ska smuggla till olika städer i USA. Problemet är att polisen är efter dig och […]

Falcon Animation
Hi guys!
So this week has been a really unproductive one for me. Mainly due to personal reasons but also due to some really bad planning and prioritizing. My tasks this week was to animate four different assets. Unfortunately, I have only finished one assets animation and started on another one.
In this post I will talk about the one I have started, but not finished. This is the falcon. The falcon is an enemy which enters the screen from the left, flies […]

Falcon Animation
Hi guys!
So this week has been a really unproductive one for me. Mainly due to personal reasons but also due to some really bad planning and prioritizing. My tasks this week was to animate four different assets. Unfortunately, I have only finished one assets animation and started on another one.
In this post I will talk about the one I have started, but not finished. This is the falcon. The falcon is an enemy which enters the screen from the left, flies […]

Inlägg #2
Hej, bloggen!
Denna veckan har jag haft lite olika uppdrag. Det mest intressanta av dem har varit att omforma en karaktär. Den karaktär som vi började med passar inte riktigt in i vårt spel som vi har utvecklat det.
Spelaren kommer att möta vårt spel i rollen som ansvarig för det interplanetära försvaret av en utopisk värld – Planet Suburbia – en planet vars yta består av en enda stor förort där livet leker. När andra utomjordingar från andra, antagligen mindre utopiska världar […]

Inlägg #2
Hej, bloggen!
Denna veckan har jag haft lite olika uppdrag. Det mest intressanta av dem har varit att omforma en karaktär. Den karaktär som vi började med passar inte riktigt in i vårt spel som vi har utvecklat det.
Spelaren kommer att möta vårt spel i rollen som ansvarig för det interplanetära försvaret av en utopisk värld – Planet Suburbia – en planet vars yta består av en enda stor förort där livet leker. När andra utomjordingar från andra, antagligen mindre utopiska världar […]

Andra blogginlägget 2016-02-18
Denna vecka tog jag på mig uppgiften att rita några explosioner, kolla efter bakgrundsmusik och några ljudeffekter. Mest tid lade jag ner på ljudet. Men eftersom att jag inte riktigt vet hur jag ska kunna visa det på ett bra sett med en bild så tänker jag skriva om explosionerna jag gjort.
Jag måste börja med att säga att explosionerna enbart är tillfälliga “placeholders” och jag är inte speciellt bra på att rita för att jag bara har gjort det sen […]

Andra blogginlägget 2016-02-18
Denna vecka tog jag på mig uppgiften att rita några explosioner, kolla efter bakgrundsmusik och några ljudeffekter. Mest tid lade jag ner på ljudet. Men eftersom att jag inte riktigt vet hur jag ska kunna visa det på ett bra sett med en bild så tänker jag skriva om explosionerna jag gjort.
Jag måste börja med att säga att explosionerna enbart är tillfälliga “placeholders” och jag är inte speciellt bra på att rita för att jag bara har gjort det sen […]

Week 4
This week i have been working further on the background, which is now three times as long. I have also reworked the colors that felt a bit too ”dirty” and did not drive the focus towards the player avatar enough, which the new colors does a lot better. The new line art helps with that as well, i have med it much thinner since my previous blog post. I added a diffuse filter to the background in Photoshop in order […]

Week 4
This week i have been working further on the background, which is now three times as long. I have also reworked the colors that felt a bit too ”dirty” and did not drive the focus towards the player avatar enough, which the new colors does a lot better. The new line art helps with that as well, i have med it much thinner since my previous blog post. I added a diffuse filter to the background in Photoshop in order […]

Vecka 4, Show me your moves
Dagens inlägg: Fiende analys
Veckan har gått åt att uppdatera design dokumentet då detta knappt existerade. Efter en genomgång av dokumentet med feedback, var huvudfokus fienderna. De dokumenterade fienderna var ointressanta individuellt och hade dålig synergi. Detta var ej ett problem i sig, utan snarare förlorad potential. Spelaren kan röra sig i alla riktningar, men inget tvingar spelaren fram eller bak, jämfört med de redan dokumenterade fiender som tvingade spelaren upp och ner.
Följande exempel är baserat på ett side-scroller perspektiv.
Analysera av våra fiender:
Pirat-aya:n tvingar spelaren upp eller ner […]

Vecka 4, Show me your moves
Dagens inlägg: Fiende analys
Veckan har gått åt att uppdatera design dokumentet då detta knappt existerade. Efter en genomgång av dokumentet med feedback, var huvudfokus fienderna. De dokumenterade fienderna var ointressanta individuellt och hade dålig synergi. Detta var ej ett problem i sig, utan snarare förlorad potential. Spelaren kan röra sig i alla riktningar, men inget tvingar spelaren fram eller bak, jämfört med de redan dokumenterade fiender som tvingade spelaren upp och ner.
Följande exempel är baserat på ett side-scroller perspektiv.
Analysera av våra fiender:
Pirat-aya:n tvingar spelaren upp eller ner […]

Missiles and fancy Trails
Team 12, week 5
This week started working on the last required weapons for our game. The missile and its trail was prioritized. I started making a missile concept without having our projectile concept in hand, this had remained undone for two weeks so I decided to work from the ship concept instead.
I made a concept for the missile in Cheetah3D, a 3d modelling software with the intention of being user friendly and fast, ideal for concept working. I focused heavily […]

Missiles and fancy Trails
Team 12, week 5
This week started working on the last required weapons for our game. The missile and its trail was prioritized. I started making a missile concept without having our projectile concept in hand, this had remained undone for two weeks so I decided to work from the ship concept instead.
I made a concept for the missile in Cheetah3D, a 3d modelling software with the intention of being user friendly and fast, ideal for concept working. I focused heavily […]

Game development week 2 – Tiles
Every game needs a map or at least some sort of background since otherwise the game would risk becoming boring or confusing. So that’s exactly what I’ve been up to this week. I’ve been creating maptiles for our game. We already decided the the game was gonna be in 1024×768 so that the game could be playable in fullscreen on 1920×1080 screens without having any black borders. Instead of working in Photoshop this time I decided I might as well try Aseprite, […]

Game development week 2 – Tiles
Every game needs a map or at least some sort of background since otherwise the game would risk becoming boring or confusing. So that’s exactly what I’ve been up to this week. I’ve been creating maptiles for our game. We already decided the the game was gonna be in 1024×768 so that the game could be playable in fullscreen on 1920×1080 screens without having any black borders. Instead of working in Photoshop this time I decided I might as well try Aseprite, […]