Author Archives: Tomas Lindell
Mystery project is “Desert Raiders” – Game explained – Post #3
I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” or “teleport”. […]
Mystery project is “Desert Raiders” – Game explained – Post #3
I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” or “teleport”. […]
Mystery project – Post #2
The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]
Mystery project – Post #2
The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]
Mystery project – Post #2
The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]
Mystery project – Post #2
The project is coming along nicely and I’m ironing out how I will implement some features as I go along.
I have two major problem areas where I’m not sure how I should proceed.
The first one being character animations. This one I do have a plan for now after speaking and discussing my problem with a fellow student, Georgios Chatzoglakis.
To describe this first problem I will explain my inventory and equipment system briefly. A character in the game […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.
The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.
The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.
The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]
Board Game Analysis – Carcassonne
As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.
The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]
Board Game Analysis – Pandemic
Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it.
Pandemic is meant to be played by two to four players. The game board consists of a world map of earth with capital cities used as locations. Each location/city on the game board has a color. There are four different city colors, the same amount of colors as there are diseases in the game.
The goal of the game is to work […]
Board Game Analysis – Pandemic
Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it.
Pandemic is meant to be played by two to four players. The game board consists of a world map of earth with capital cities used as locations. Each location/city on the game board has a color. There are four different city colors, the same amount of colors as there are diseases in the game.
The goal of the game is to work […]
Board Game Analysis – Pandemic
Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it.
Pandemic is meant to be played by two to four players. The game board consists of a world map of earth with capital cities used as locations. Each location/city on the game board has a color. There are four different city colors, the same amount of colors as there are diseases in the game.
The goal of the game is to work […]
Board Game Analysis – Pandemic
Me and a group of fellow students have played a board game called Pandemic and this is my analysis of it.
Pandemic is meant to be played by two to four players. The game board consists of a world map of earth with capital cities used as locations. Each location/city on the game board has a color. There are four different city colors, the same amount of colors as there are diseases in the game.
The goal of the game is to work […]
Summer project, 2dark – Post 1
I’ve started a summer game project and I’m really exited about it! I will be using Unity (free license), C# and I will start off doing the graphics as well.
The game is targeted towards players who like hard games, for example Dark Souls. It will be a 2d hack n’ slash RPG and during the summer I will make a alpha version of the first level of the game, a demo level.
The main focus of this project will be for me to […]
Summer project, 2dark – Post 1
I’ve started a summer game project and I’m really exited about it! I will be using Unity (free license), C# and I will start off doing the graphics as well.
The game is targeted towards players who like hard games, for example Dark Souls. It will be a 2d hack n’ slash RPG and during the summer I will make a alpha version of the first level of the game, a demo level.
The main focus of this project will be for me to […]
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs