Author Archives: Tim Koniakowski
You spin my head
The project for this week was to implement a second power-up. As the first power-up gave the player a giant meteor to incinerate the enemies, the new power-up will be more defensive. When talking about defense a lot of people will probably think of shields, and that is just what i made. A fire shield. When the player activates the power-up a fire shield will spawn around the player and follow them around for a few seconds. Any enemies that […]
You spin my head
The project for this week was to implement a second power-up. As the first power-up gave the player a giant meteor to incinerate the enemies, the new power-up will be more defensive. When talking about defense a lot of people will probably think of shields, and that is just what i made. A fire shield. When the player activates the power-up a fire shield will spawn around the player and follow them around for a few seconds. Any enemies that […]
Power overwhelming
This week we did some major playtesting and got some feedback on the game. Apparently the floaty movement was the feature the majority of people who played our game had a problem with. Some people got understandably annoyed at not being able to shoot in any direction. After this feedback it was clear that we needed to make some changes to the game. We still wanted to keep the floaty movement, since it really captured the way we felt that […]
Power overwhelming
This week we did some major playtesting and got some feedback on the game. Apparently the floaty movement was the feature the majority of people who played our game had a problem with. Some people got understandably annoyed at not being able to shoot in any direction. After this feedback it was clear that we needed to make some changes to the game. We still wanted to keep the floaty movement, since it really captured the way we felt that […]
Making a game with code
Over the last two weeks my group and i have been working on a shoot’em up game, or shmup for short. The theme of the game is hunted to hunter, in which you play a witch who goes from being hunted by the villagers to hunting them. My role for this game is one of the programmers and that means i build the skeleton on which the artists build the skin. And as any other builder one needs tools to […]
Making a game with code
Over the last two weeks my group and i have been working on a shoot’em up game, or shmup for short. The theme of the game is hunted to hunter, in which you play a witch who goes from being hunted by the villagers to hunting them. My role for this game is one of the programmers and that means i build the skeleton on which the artists build the skin. And as any other builder one needs tools to […]