Author Archives: Teodor Huldt

About Teodor Huldt

2017 Game Design

Putting the captain at the helm.

The controls for the original ‘Omubozu’, before we got our hands on it, featured a pretty standard Shmup control scheme. The player used the WASD keys for movement, making the small fishing boat move forward, backward, left and right. Reading the original document, I felt like this method was a bit of a lost opportunity. It simply didn’t feel like controlling a boat.

This is the old control scheme. The fishing boat would continually point and move upward. Steering the boat […]

/ Comments Off on Putting the captain at the helm.
Program: Game Design

Putting the captain at the helm.

The controls for the original ‘Omubozu’, before we got our hands on it, featured a pretty standard Shmup control scheme. The player used the WASD keys for movement, making the small fishing boat move forward, backward, left and right. Reading the original document, I felt like this method was a bit of a lost opportunity. It simply didn’t feel like controlling a boat.

This is the old control scheme. The fishing boat would continually point and move upward. Steering the boat […]

/ Comments Off on Putting the captain at the helm.
Program: Game Design