Author Archives: Stefan Somo
Finished the R-kanoid game project
Now everything is completed, from the game to the report! But the journey hasn’t ended here, I’ve still a lot more to learn but this gave me a good insight of how it’s like to work with just another person and finish creating a game. I’m still nervous as if I’m actually going to pass this course or not, but I’ve done my best even though it could be better and I’ve tried my all but still… Now everything is completed, from the game to the report! But the journey hasn’t ended here, I’ve still a lot more to learn but this gave me a good insight of how it’s like to work with just another person and finish creating a game. I’m still nervous as if I’m actually going to pass this course or not, but I’ve done my best even though it could be better and I’ve tried my all but still…
Finished the R-kanoid game project
Finished the R-kanoid game project
Now everything is completed, from the game to the report! But the journey hasn’t ended here, I’ve still a lot more to learn but this gave me a good insight of how it’s like to work with just another person and finish creating a game. I’m still nervous as if I’m actually going to pass this course or not, but I’ve done my best even though it could be better and I’ve tried my all but still… Now everything is completed, from the game to the report! But the journey hasn’t ended here, I’ve still a lot more to learn but this gave me a good insight of how it’s like to work with just another person and finish creating a game. I’m still nervous as if I’m actually going to pass this course or not, but I’ve done my best even though it could be better and I’ve tried my all but still…
Finished the R-kanoid game project
Have done more files
This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]
Have done more files
This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]
Have done more files
This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]
Have done more files
This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]
Project plan (albeit delayed and inaccurate)
It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]
Project plan (albeit delayed and inaccurate)
It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]
R-kanoid progression with music and sound
After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]
R-kanoid progression with music and sound
After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]
Project plan (albeit delayed and inaccurate)
It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]
Project plan (albeit delayed and inaccurate)
It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]
R-kanoid progression with music and sound
After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]
R-kanoid progression with music and sound
After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]
Back from holiday and on to school
Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]
Back from holiday and on to school
Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]
Working much and late
It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]
Working much and late
It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]
Working being busy
Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]
Working being busy
Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]
Insomnia
Today we started earlier with the programming lesson because there were three lectures scheduled. The first one was about a guy and how he managed to make a boardgame and the challenges that comes within, next one was a lecture from SGA (swedish game awards) where they told us on how to attend it and how it is a good idea to attend it to see how things work in the industry, and the last one was about a group […]
Insomnia
Today we started earlier with the programming lesson because there were three lectures scheduled. The first one was about a guy and how he managed to make a boardgame and the challenges that comes within, next one was a lecture from SGA (swedish game awards) where they told us on how to attend it and how it is a good idea to attend it to see how things work in the industry, and the last one was about a group […]