Author Archives: Simon Strandh

Part 3 The beginning of assignment 3

Part 3
The beginning of assignment 3
I have already gone over a bit about the concept that I made for Seamus Newman to create durying assignment 3 but now I will go over what I am supposed to be making and the concept made by Alexander Westerdahl.
I am going to link the text that I was given about the character bio but first I am going to write a summary to you people who don’t want to read through all of […]

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Program: Graphics

Part 3 The beginning of assignment 3

Part 3
The beginning of assignment 3
I have already gone over a bit about the concept that I made for Seamus Newman to create durying assignment 3 but now I will go over what I am supposed to be making and the concept made by Alexander Westerdahl.
I am going to link the text that I was given about the character bio but first I am going to write a summary to you people who don’t want to read through all of […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

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Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

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Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

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Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

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Program: Graphics

Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.
The first thing I thought […]

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Program: Graphics

Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.
The first thing I thought […]

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Program: Graphics

Optimizing the Crates

So for this blog post i will be talking about how i and a class mate Nils Wennergren optimized my crates that i had modeled in class. We were put in groups but because we were only three people in my group then I fixed two of my own crates and Nils fixed one. I optimized my sci-fi crate and my post-apocalyptic crate while Nils optimized my medieval crate.
I will start with the medieval crate that Nils Wennergren did.

So there […]

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Program: Graphics

Optimizing the Crates

So for this blog post i will be talking about how i and a class mate Nils Wennergren optimized my crates that i had modeled in class. We were put in groups but because we were only three people in my group then I fixed two of my own crates and Nils fixed one. I optimized my sci-fi crate and my post-apocalyptic crate while Nils optimized my medieval crate.
I will start with the medieval crate that Nils Wennergren did.

So there […]

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Program: Graphics

Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.
The first thing I thought […]

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Program: Graphics

Texture

So we have been working on the texturing of our crates. We were supposed to choose one of our crates and then do a diffuse, Specular and normal map. I chose to texture my post-apocalyptic crate. I really want to go for a broken down sense but still working. Like something that was built with scraps of other things. This was my concept on the actual modeling so I wanted the same feeling in the texture.
The first thing I thought […]

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Program: Graphics

Optimizing the Crates

So for this blog post i will be talking about how i and a class mate Nils Wennergren optimized my crates that i had modeled in class. We were put in groups but because we were only three people in my group then I fixed two of my own crates and Nils fixed one. I optimized my sci-fi crate and my post-apocalyptic crate while Nils optimized my medieval crate.
I will start with the medieval crate that Nils Wennergren did.

So there […]

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Program: Graphics

Optimizing the Crates

So for this blog post i will be talking about how i and a class mate Nils Wennergren optimized my crates that i had modeled in class. We were put in groups but because we were only three people in my group then I fixed two of my own crates and Nils fixed one. I optimized my sci-fi crate and my post-apocalyptic crate while Nils optimized my medieval crate.
I will start with the medieval crate that Nils Wennergren did.

So there […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics

Super Dungeon explorer!

For this week we chose to play Super Dungeon Explorer.

The best and the worst sides of the game.
The words part of the game was the loot system they had. They had a counter that went up every time a character did damage. On the counter there where loot tiles placed around every 4th tile. So the character that did the damage that would make the counter come to a loot tile have to draw a loot card […]

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Program: Graphics