Author Archives: Sebastian Larsson

About Sebastian Larsson

2014  Graphics

Game Dev: Digging tunnels and flooding them (Group 13)

Hi!
This week, I have been helping out on the programming side of Mole Munch. I started programming for the team last week during the days leading up to the alpha, and have continued helping out with that this week.
My task this week was to work on the tunnel system, which I consider one of our core mechanics. Mole Munch is about constantly switching between surface and dig mode, avoiding gardeners on the surface and water spreading in your tunnel below ground. […]

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Program: Graphics

Game Dev: Digging tunnels and flooding them (Group 13)

Hi!
This week, I have been helping out on the programming side of Mole Munch. I started programming for the team last week during the days leading up to the alpha, and have continued helping out with that this week.
My task this week was to work on the tunnel system, which I consider one of our core mechanics. Mole Munch is about constantly switching between surface and dig mode, avoiding gardeners on the surface and water spreading in your tunnel below ground. […]

/ Comments Off on Game Dev: Digging tunnels and flooding them (Group 13)
Program: Graphics

Game dev: Mole animations (Group 13)

Hi!
This week, except for programming I have worked on animating the main character in Mole Munch; a mole. Initially I felt pretty intimidated by the task, as I had never animated any animals and especially not a mole before. In addition to that, Mole Munch is an isometric game. As a result, I must animate the mole with the camera at a 45 degree angle.

Like this! 

First things first though. How do moles walk? I began my week by doing some […]

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Program: Graphics

Game dev: Mole animations (Group 13)

Hi!
This week, except for programming I have worked on animating the main character in Mole Munch; a mole. Initially I felt pretty intimidated by the task, as I had never animated any animals and especially not a mole before. In addition to that, Mole Munch is an isometric game. As a result, I must animate the mole with the camera at a 45 degree angle.

Like this! 

First things first though. How do moles walk? I began my week by doing some […]

/ Comments Off on Game dev: Mole animations (Group 13)
Program: Graphics

Game dev week#3; Magical prototypes and design documents (Team 13)

Hi!
I am doing a new course; introduction to game development. The idea is to band together with the five other people one worked with during the Introduction to game design course, pick a game concept created by another group during that course, and then create the game over ten weeks.
I have been chosen as game designer for my group, so I have been doing a lot of design documentation ever since the start of the project, three weeks ago. We […]

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Program: Graphics

Game dev week#3; Magical prototypes and design documents (Team 13)

Hi!
I am doing a new course; introduction to game development. The idea is to band together with the five other people one worked with during the Introduction to game design course, pick a game concept created by another group during that course, and then create the game over ten weeks.
I have been chosen as game designer for my group, so I have been doing a lot of design documentation ever since the start of the project, three weeks ago. We […]

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Program: Graphics

Gamejam time; Super mash buttons!

Hi!
I have forgotten to make blog posts during the past weeks. It is mostly due to me feeling I have nothing of value to say, or teach, or whatever (Please see the comic in the 11 weeks later post for an illustration of what happened.)
I have some things to think about now though, so huzzah! I will do a quick overview what I have been up to first, though.
1. I created a character, gave her backstory, and made fancy lineart of […]

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Program: Graphics

Gamejam time; Super mash buttons!

Hi!
I have forgotten to make blog posts during the past weeks. It is mostly due to me feeling I have nothing of value to say, or teach, or whatever (Please see the comic in the 11 weeks later post for an illustration of what happened.)
I have some things to think about now though, so huzzah! I will do a quick overview what I have been up to first, though.
1. I created a character, gave her backstory, and made fancy lineart of […]

/ Comments Off on Gamejam time; Super mash buttons!
Program: Graphics

Gamejam time; Super mash buttons!

Hi!
I have forgotten to make blog posts during the past weeks. It is mostly due to me feeling I have nothing of value to say, or teach, or whatever (Please see the comic in the 11 weeks later post for an illustration of what happened.)
I have some things to think about now though, so huzzah! I will do a quick overview what I have been up to first, though.
1. I created a character, gave her backstory, and made fancy lineart of […]

/ Comments Off on Gamejam time; Super mash buttons!
Program: Graphics

Gamejam time; Super mash buttons!

Hi!
I have forgotten to make blog posts during the past weeks. It is mostly due to me feeling I have nothing of value to say, or teach, or whatever (Please see the comic in the 11 weeks later post for an illustration of what happened.)
I have some things to think about now though, so huzzah! I will do a quick overview what I have been up to first, though.
1. I created a character, gave her backstory, and made fancy lineart of […]

/ Comments Off on Gamejam time; Super mash buttons!
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

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Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

11 weeks later! [Comic]

Hi!
Everyone keeps saying the students should be posting blogs left and right. I have not posted anything in elven weeks. So that’s cool! Here’s why:

With that said, I will try to get over the pressure and post some magical stuff anyway. Artwork, game design junk, and probably a few more comics.
So hey here is a list of things I have done these past eleven weeks. It is like a TL:DR of eleven unexisting blogs!
1. Designed a bunch of stuff
2. Attempted […]

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Program: Graphics

11 weeks later! [Comic]

Hi!
Everyone keeps saying the students should be posting blogs left and right. I have not posted anything in elven weeks. So that’s cool! Here’s why:

With that said, I will try to get over the pressure and post some magical stuff anyway. Artwork, game design junk, and probably a few more comics.
So hey here is a list of things I have done these past eleven weeks. It is like a TL:DR of eleven unexisting blogs!
1. Designed a bunch of stuff
2. Attempted […]

/ Comments Off on 11 weeks later! [Comic]
Program: Graphics

11 weeks later! [Comic]

Hi!
Everyone keeps saying the students should be posting blogs left and right. I have not posted anything in elven weeks. So that’s cool! Here’s why:

With that said, I will try to get over the pressure and post some magical stuff anyway. Artwork, game design junk, and probably a few more comics.
So hey here is a list of things I have done these past eleven weeks. It is like a TL:DR of eleven unexisting blogs!
1. Designed a bunch of stuff
2. Attempted […]

/ Comments Off on 11 weeks later! [Comic]
Program: Graphics

11 weeks later! [Comic]

Hi!
Everyone keeps saying the students should be posting blogs left and right. I have not posted anything in elven weeks. So that’s cool! Here’s why:

With that said, I will try to get over the pressure and post some magical stuff anyway. Artwork, game design junk, and probably a few more comics.
So hey here is a list of things I have done these past eleven weeks. It is like a TL:DR of eleven unexisting blogs!
1. Designed a bunch of stuff
2. Attempted […]

/ Comments Off on 11 weeks later! [Comic]
Program: Graphics

Obligatory introduction

Hi!
I’m Sebastian, you’re a person. Great!
I’m going to be developing a bunch of games and figured a dev diary is a good idea, so this blog will be used for that. You will see me thinking about a bunch of stuff not specified yet and it’s going to be super great.
I’m also planning on posting a bunch of artwork here, probably. You like artwork, don’t you?
I hope you’ll enjoy the blog, I’ll see you around or whatever!
 

/ Comments Off on Obligatory introduction
Program: Graphics

Obligatory introduction

Hi!
I’m Sebastian, you’re a person. Great!
I’m going to be developing a bunch of games and figured a dev diary is a good idea, so this blog will be used for that. You will see me thinking about a bunch of stuff not specified yet and it’s going to be super great.
I’m also planning on posting a bunch of artwork here, probably. You like artwork, don’t you?
I hope you’ll enjoy the blog, I’ll see you around or whatever!
 

/ Comments Off on Obligatory introduction
Program: Graphics

Obligatory introduction

Hi!
I’m Sebastian, you’re a person. Great!
I’m going to be developing a bunch of games and figured a dev diary is a good idea, so this blog will be used for that. You will see me thinking about a bunch of stuff not specified yet and it’s going to be super great.
I’m also planning on posting a bunch of artwork here, probably. You like artwork, don’t you?
I hope you’ll enjoy the blog, I’ll see you around or whatever!
 

/ Comments Off on Obligatory introduction
Program: Graphics

Obligatory introduction

Hi!
I’m Sebastian, you’re a person. Great!
I’m going to be developing a bunch of games and figured a dev diary is a good idea, so this blog will be used for that. You will see me thinking about a bunch of stuff not specified yet and it’s going to be super great.
I’m also planning on posting a bunch of artwork here, probably. You like artwork, don’t you?
I hope you’ll enjoy the blog, I’ll see you around or whatever!
 

/ Comments Off on Obligatory introduction
Program: Graphics