Author Archives: Rickard Folland

About Rickard Folland

2014  Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 8 – 10
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 8 – 10
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 8 – 10
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 7
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 7
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 5 + 6
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 5 + 6
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 5 + 6

This is my fifth – with the sixth also embedded – blog report on my progress in course 5SD045. It details the progress I’ve made during the two previous weeks on three practical assignments that also serve as major course checkpoints. Lectures were held on 2014-09-30, 2014-10-01 (week 5) and 2014-10-07, 2014-10-08 (week 6).
Week 5 detailed production work-flow for specialized texture types, and the lectures during the following week focused on pre-production methodology for Assignment 3. The lectures concerning texture […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 5 + 6
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 4

This is my fourth post in relation to course 5SD045, within it are the results of the courses fourth week’s practical assignments, detailed for our benefit during lectures held on 2014-09-24 and 2014-09-25.
The first assignment this post covers is that which aforementioned lectures were primarily focused on; to apply UV projections to a game-ready 3d asset – and to then use those UV projections to apply a diffuse map to the asset. In less obfuscated terms; to unwrap and texture […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 4

This is my fourth post in relation to course 5SD045, within it are the results of the courses fourth week’s practical assignments, detailed for our benefit during lectures held on 2014-09-24 and 2014-09-25.
The first assignment this post covers is that which aforementioned lectures were primarily focused on; to apply UV projections to a game-ready 3d asset – and to then use those UV projections to apply a diffuse map to the asset. In less obfuscated terms; to unwrap and texture […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 4
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 4

This is my fourth post in relation to course 5SD045, within it are the results of the courses fourth week’s practical assignments, detailed for our benefit during lectures held on 2014-09-24 and 2014-09-25.
The first assignment this post covers is that which aforementioned lectures were primarily focused on; to apply UV projections to a game-ready 3d asset – and to then use those UV projections to apply a diffuse map to the asset. In less obfuscated terms; to unwrap and texture […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 4
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 4

This is my fourth post in relation to course 5SD045, within it are the results of the courses fourth week’s practical assignments, detailed for our benefit during lectures held on 2014-09-24 and 2014-09-25.
The first assignment this post covers is that which aforementioned lectures were primarily focused on; to apply UV projections to a game-ready 3d asset – and to then use those UV projections to apply a diffuse map to the asset. In less obfuscated terms; to unwrap and texture […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 4
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 3

This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 3
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 3

This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 3
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 3

This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 3
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 3

This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 3
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 2

This is my second post during course 5SD045, it covers the results of practical assignments handed out to us during the lectures held on 2014-09-10 and 2014-09-11 during the second week of the course.
The lectures covered the following; a brief introduction to the history and application of intellectual property, a brief history of art in the western world and finally the topic of visual styles and themes.
This weeks practical assignment – which is also part of the first major turn-in […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 2

This is my second post during course 5SD045, it covers the results of practical assignments handed out to us during the lectures held on 2014-09-10 and 2014-09-11 during the second week of the course.
The lectures covered the following; a brief introduction to the history and application of intellectual property, a brief history of art in the western world and finally the topic of visual styles and themes.
This weeks practical assignment – which is also part of the first major turn-in […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 2
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 2

This is my second post during course 5SD045, it covers the results of practical assignments handed out to us during the lectures held on 2014-09-10 and 2014-09-11 during the second week of the course.
The lectures covered the following; a brief introduction to the history and application of intellectual property, a brief history of art in the western world and finally the topic of visual styles and themes.
This weeks practical assignment – which is also part of the first major turn-in […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 2
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 2

This is my second post during course 5SD045, it covers the results of practical assignments handed out to us during the lectures held on 2014-09-10 and 2014-09-11 during the second week of the course.
The lectures covered the following; a brief introduction to the history and application of intellectual property, a brief history of art in the western world and finally the topic of visual styles and themes.
This weeks practical assignment – which is also part of the first major turn-in […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 2
Program: Graphics