Author Archives: Rebecka Nyström
BGP (Scrap Pirates) – Week 7 & 8
The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead.
Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu.
Since we felt satisfied with the level design […]
BGP (Scrap Pirates) – Week 7 & 8
The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead.
Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu.
Since we felt satisfied with the level design […]
BGP (Scrap Pirates) – Week 6
It’s the week before the Beta, and even though it’s getting more and more stressful everyday it feels okay. Since we scoped down the game, we have had it easier to focus on what it is that needs to be done and it feels like we are on the right track.
I spent most of the week working on the level design with Jenny and since we are creating the level on her computer and I don’t have the project folder […]
BGP (Scrap Pirates) – Week 6
It’s the week before the Beta, and even though it’s getting more and more stressful everyday it feels okay. Since we scoped down the game, we have had it easier to focus on what it is that needs to be done and it feels like we are on the right track.
I spent most of the week working on the level design with Jenny and since we are creating the level on her computer and I don’t have the project folder […]
BGP (Scrap Pirates) – Week 5
It is the fifth week of the project, and it has been a week of feedback, reflection and discussion.
We have continued to scope down the game and discussed it in general this week, since we got a lot of good feedback from the open playtesting last week and the alpha testing that was this week. We are going to continue doing that at the beginning of the next week, and because we are changing the game a bit at the […]
BGP (Scrap Pirates) – Week 5
It is the fifth week of the project, and it has been a week of feedback, reflection and discussion.
We have continued to scope down the game and discussed it in general this week, since we got a lot of good feedback from the open playtesting last week and the alpha testing that was this week. We are going to continue doing that at the beginning of the next week, and because we are changing the game a bit at the […]
BGP (Scrap Pirates) – Week 4
During this week the team mainly worked on polishing the game for the open playtesting session that was this Friday, but we also made an important decision regarding the project.
The game production has been going well and we had a good base for the game to present this week, but we began to realize that our plans on creating more levels with unique graphics and environments were unrealistic. We have gotten a better sense of how long time it takes […]
BGP (Scrap Pirates) – Week 4
During this week the team mainly worked on polishing the game for the open playtesting session that was this Friday, but we also made an important decision regarding the project.
The game production has been going well and we had a good base for the game to present this week, but we began to realize that our plans on creating more levels with unique graphics and environments were unrealistic. We have gotten a better sense of how long time it takes […]
BGP – Week 3
(Screenshot from a test level created by Jenny Grip)
During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]
BGP – Week 3
(Screenshot from a test level created by Jenny Grip)
During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]
BGP – Week 1 &2 Pre-production phase
We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]
BGP – Week 1 &2 Pre-production phase
We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]
3D Course – Week 7 (Anatomy/art reflection)
In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
(I don’t […]
3D Course – Week 7 (Anatomy/art reflection)
In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
(I don’t […]
3D Course – Week 7 (Anatomy/art reflection)
In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy. In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
3D Course – Week 7 (Anatomy/art reflection)
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…
3D Course – Assignment 3 reflection (textures)
This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:
(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]
3D Course – Assignment 3 reflection (textures)
This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:
(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]
3D Course – Assignment 3 reflection (textures)
This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:
(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]
3D Course – Assignment 3 reflection (textures)
This is my reflection post for assignment 3, and I will be mostly talking about the texture work.
Here’s the finished model of the character JigTick in UDK, with the final textures:
(The scene is a bit bright, but I haven’t found out how you change the environmental light in UDK yet so it will have to do…)
So, what can I say about the texture work for this assignment? I unfortunately had to rush it a bit since I had gotten […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]