Author Archives: Pontus Hassis

About Pontus Hassis

2014  Graphics

Week 7 of Big Game Project

This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]

/ Comments Off on Week 7 of Big Game Project
Program: Graphics

Week 7 of Big Game Project

This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]

/ Comments Off on Week 7 of Big Game Project
Program: Graphics

Week 6 of Big Game Project

This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]

/ Comments Off on Week 6 of Big Game Project
Program: Graphics

Week 6 of Big Game Project

This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]

/ Comments Off on Week 6 of Big Game Project
Program: Graphics

Week 5 of Big Game Project

As I said at the start of the project, I am not a great log keeper. So now this will be batch two of blog posts. Lets keep going where we left of shall we?
So this week, we started implementing changes from the first playtest, and that was pretty much what we did most of the week. However by Thursday we had a second playtest with our mentors and former students, where we were more inspired. I spent that night […]

/ Comments Off on Week 5 of Big Game Project
Program: Graphics

Week 5 of Big Game Project

As I said at the start of the project, I am not a great log keeper. So now this will be batch two of blog posts. Lets keep going where we left of shall we?
So this week, we started implementing changes from the first playtest, and that was pretty much what we did most of the week. However by Thursday we had a second playtest with our mentors and former students, where we were more inspired. I spent that night […]

/ Comments Off on Week 5 of Big Game Project
Program: Graphics

Week 4 of Big Game Project

This week, by comparison to the last one, was extremely productive. We implemented a tutorial level that we had been working on parts for since the beginning, implemented a maze I had started working on in the third week before being rudely interrupted by sickness and last but certainly not least, we implemented the three characters into the game.  This was very painless, as our lead coder had been working hard on them the last few weeks. However, this had […]

/ Comments Off on Week 4 of Big Game Project
Program: Graphics

Week 4 of Big Game Project

This week, by comparison to the last one, was extremely productive. We implemented a tutorial level that we had been working on parts for since the beginning, implemented a maze I had started working on in the third week before being rudely interrupted by sickness and last but certainly not least, we implemented the three characters into the game.  This was very painless, as our lead coder had been working hard on them the last few weeks. However, this had […]

/ Comments Off on Week 4 of Big Game Project
Program: Graphics

Week 3 of Big Game Project

I was sick for most of this week, but spoke with the team when they needed guidance. However, I did more level designing on paper. However, since it was literally on paper, it it isn’t available for me to upload.
But it wasn’t a totally wasted week on my part. Me and the artists met a man named Jona Marklund. He helped us with lighting and particles for unity as well as gave us ideas how to make our slimes look […]

/ Comments Off on Week 3 of Big Game Project
Program: Graphics

Week 3 of Big Game Project

I was sick for most of this week, but spoke with the team when they needed guidance. However, I did more level designing on paper. However, since it was literally on paper, it it isn’t available for me to upload.
But it wasn’t a totally wasted week on my part. Me and the artists met a man named Jona Marklund. He helped us with lighting and particles for unity as well as gave us ideas how to make our slimes look […]

/ Comments Off on Week 3 of Big Game Project
Program: Graphics

Week 2 of Big Game Project

By week two, our enviroment artis had created enough models for me and our producer to make unity assets. The first part of the week was spent doing that, as well as some unity etiquette and administrative duties. The second part of the week was spent creating the challenges that we had planned before production. Here are the mock-ups of them we made for pre-production: [to be inserted later, connections issues for now] …and here are the later versions:
I also […]

/ Comments Off on Week 2 of Big Game Project
Program: Graphics

Week 2 of Big Game Project

By week two, our enviroment artis had created enough models for me and our producer to make unity assets. The first part of the week was spent doing that, as well as some unity etiquette and administrative duties. The second part of the week was spent creating the challenges that we had planned before production. Here are the mock-ups of them we made for pre-production: [to be inserted later, connections issues for now] …and here are the later versions:
I also […]

/ Comments Off on Week 2 of Big Game Project
Program: Graphics

Big Game Project, Introduction & Week 1

Introduction:
Let me just start by saying that I am not a great log-keeper, and that I am writing this at the end of week four. Hopefully, the last four weekly updates will actually be weekly.
But back to the project. I am the lead designer for the game “Adventures in space and slime”, with the working title “Spacegoo Adventure”. It’s a 3d puzzle platforming game that hankers back to the late 90’s early 00’s, with Banjo Kazooie and other so-called collectathons […]

/ Comments Off on Big Game Project, Introduction & Week 1
Program: Graphics

Big Game Project, Introduction & Week 1

Introduction:
Let me just start by saying that I am not a great log-keeper, and that I am writing this at the end of week four. Hopefully, the last four weekly updates will actually be weekly.
But back to the project. I am the lead designer for the game “Adventures in space and slime”, with the working title “Spacegoo Adventure”. It’s a 3d puzzle platforming game that hankers back to the late 90’s early 00’s, with Banjo Kazooie and other so-called collectathons […]

/ Comments Off on Big Game Project, Introduction & Week 1
Program: Graphics

Week 9 of Spelutveckling, introduktion. Balancing week.

This week I have primarily balanced the game, as well as cleaned up the design document for a second hand in.
Above you can see the image from the game design document that explains the game state and UI, with the final map. Below is an excerpt from the game document explaining the level design.

The three lanes are there to funnel the enemies towards the life tree, and helps establish that the life tree is where you should keep your […]

/ Comments Off on Week 9 of Spelutveckling, introduktion. Balancing week.
Program: Graphics

Week 9 of Spelutveckling, introduktion. Balancing week.

This week I have primarily balanced the game, as well as cleaned up the design document for a second hand in.
Above you can see the image from the game design document that explains the game state and UI, with the final map. Below is an excerpt from the game document explaining the level design.

The three lanes are there to funnel the enemies towards the life tree, and helps establish that the life tree is where you should keep your […]

/ Comments Off on Week 9 of Spelutveckling, introduktion. Balancing week.
Program: Graphics

Week 8 of Spelutveckling, introduktion. Endings and Deaths.

This week I’ve been working on the end of beta presentation and some death animations as well. I’ve also worked on fixing the design document, level design and game balance, but that didn’t make an equally dramatic title.
So let’s start with the end, death animations.

The character designs, Huge logger and Archer respectively, was created by my lead artist Nisse Lindblom.  Starting with the Archer, let us go through the process of animating it in Photoshop.
The first frame […]

/ Comments Off on Week 8 of Spelutveckling, introduktion. Endings and Deaths.
Program: Graphics

Week 8 of Spelutveckling, introduktion. Endings and Deaths.

This week I’ve been working on the end of beta presentation and some death animations as well. I’ve also worked on fixing the design document, level design and game balance, but that didn’t make an equally dramatic title.
So let’s start with the end, death animations.

The character designs, Huge logger and Archer respectively, was created by my lead artist Nisse Lindblom.  Starting with the Archer, let us go through the process of animating it in Photoshop.
The first frame […]

/ Comments Off on Week 8 of Spelutveckling, introduktion. Endings and Deaths.
Program: Graphics

Week 7 of Spelutveckling, introduktion. Cleaning up.

This week, I have been working on cleaning up, changing and fixing the different things I’ve worked on earlier.
So let’s start with the changes. The logger that I’ve been working on has gone having a green hood to a red hood. The green hood he had before blended in with the environment, and made the game harder to read. Me and the lead artist came to the solution to make the enemies in the game instead have a primarily red […]

/ Comments Off on Week 7 of Spelutveckling, introduktion. Cleaning up.
Program: Graphics

Week 7 of Spelutveckling, introduktion. Cleaning up.

This week, I have been working on cleaning up, changing and fixing the different things I’ve worked on earlier.
So let’s start with the changes. The logger that I’ve been working on has gone having a green hood to a red hood. The green hood he had before blended in with the environment, and made the game harder to read. Me and the lead artist came to the solution to make the enemies in the game instead have a primarily red […]

/ Comments Off on Week 7 of Spelutveckling, introduktion. Cleaning up.
Program: Graphics

Week 6 of spelutveckling introduktion-Logger animation part 2


This week I continued working on the logger animations. I started out with working on the walk animations, with the one facing the viewer being worked on first.
Using the same technique as last week, that is I used the lasso tool in photoshop to select the left foot, and moved it slightly toward the viewer, then redrew the ankle and thigh so that it connected to the foot feasibly, after which i moved the right foot slightly […]

/ Comments Off on Week 6 of spelutveckling introduktion-Logger animation part 2
Program: Graphics

Week 6 of spelutveckling introduktion-Logger animation part 2


This week I continued working on the logger animations. I started out with working on the walk animations, with the one facing the viewer being worked on first.
Using the same technique as last week, that is I used the lasso tool in photoshop to select the left foot, and moved it slightly toward the viewer, then redrew the ankle and thigh so that it connected to the foot feasibly, after which i moved the right foot slightly […]

/ Comments Off on Week 6 of spelutveckling introduktion-Logger animation part 2
Program: Graphics

Week 5 of Spelutveckling, introduktion. Logger Animation.


This week, I primarily worked on these three animations, in the order left to right.
The design and base images was already created by my teams Lead Artist, Nisse. What I did with them was modify the the parts and then put it into different frames. I did however use different techniques  for each one. The first one I worked on, the leftmost one, I kept the base image as the first frame, Then I copied the same […]

/ Comments Off on Week 5 of Spelutveckling, introduktion. Logger Animation.
Program: Graphics

Week 5 of Spelutveckling, introduktion. Logger Animation.


This week, I primarily worked on these three animations, in the order left to right.
The design and base images was already created by my teams Lead Artist, Nisse. What I did with them was modify the the parts and then put it into different frames. I did however use different techniques  for each one. The first one I worked on, the leftmost one, I kept the base image as the first frame, Then I copied the same […]

/ Comments Off on Week 5 of Spelutveckling, introduktion. Logger Animation.
Program: Graphics