Author Archives: Pontus Hassis

About Pontus Hassis

2014  Graphics

Week 9 of Spelutveckling, introduktion. Balancing week.

This week I have primarily balanced the game, as well as cleaned up the design document for a second hand in.
Above you can see the image from the game design document that explains the game state and UI, with the final map. Below is an excerpt from the game document explaining the level design.

The three lanes are there to funnel the enemies towards the life tree, and helps establish that the life tree is where you should keep your […]

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Program: Graphics

Week 9 of Spelutveckling, introduktion. Balancing week.

This week I have primarily balanced the game, as well as cleaned up the design document for a second hand in.
Above you can see the image from the game design document that explains the game state and UI, with the final map. Below is an excerpt from the game document explaining the level design.

The three lanes are there to funnel the enemies towards the life tree, and helps establish that the life tree is where you should keep your […]

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Program: Graphics

Week 8 of Spelutveckling, introduktion. Endings and Deaths.

This week I’ve been working on the end of beta presentation and some death animations as well. I’ve also worked on fixing the design document, level design and game balance, but that didn’t make an equally dramatic title.
So let’s start with the end, death animations.

The character designs, Huge logger and Archer respectively, was created by my lead artist Nisse Lindblom.  Starting with the Archer, let us go through the process of animating it in Photoshop.
The first frame […]

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Program: Graphics

Week 8 of Spelutveckling, introduktion. Endings and Deaths.

This week I’ve been working on the end of beta presentation and some death animations as well. I’ve also worked on fixing the design document, level design and game balance, but that didn’t make an equally dramatic title.
So let’s start with the end, death animations.

The character designs, Huge logger and Archer respectively, was created by my lead artist Nisse Lindblom.  Starting with the Archer, let us go through the process of animating it in Photoshop.
The first frame […]

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Program: Graphics

Week 7 of Spelutveckling, introduktion. Cleaning up.

This week, I have been working on cleaning up, changing and fixing the different things I’ve worked on earlier.
So let’s start with the changes. The logger that I’ve been working on has gone having a green hood to a red hood. The green hood he had before blended in with the environment, and made the game harder to read. Me and the lead artist came to the solution to make the enemies in the game instead have a primarily red […]

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Program: Graphics

Week 7 of Spelutveckling, introduktion. Cleaning up.

This week, I have been working on cleaning up, changing and fixing the different things I’ve worked on earlier.
So let’s start with the changes. The logger that I’ve been working on has gone having a green hood to a red hood. The green hood he had before blended in with the environment, and made the game harder to read. Me and the lead artist came to the solution to make the enemies in the game instead have a primarily red […]

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Program: Graphics

Week 6 of spelutveckling introduktion-Logger animation part 2


This week I continued working on the logger animations. I started out with working on the walk animations, with the one facing the viewer being worked on first.
Using the same technique as last week, that is I used the lasso tool in photoshop to select the left foot, and moved it slightly toward the viewer, then redrew the ankle and thigh so that it connected to the foot feasibly, after which i moved the right foot slightly […]

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Program: Graphics

Week 6 of spelutveckling introduktion-Logger animation part 2


This week I continued working on the logger animations. I started out with working on the walk animations, with the one facing the viewer being worked on first.
Using the same technique as last week, that is I used the lasso tool in photoshop to select the left foot, and moved it slightly toward the viewer, then redrew the ankle and thigh so that it connected to the foot feasibly, after which i moved the right foot slightly […]

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Program: Graphics

Week 5 of Spelutveckling, introduktion. Logger Animation.


This week, I primarily worked on these three animations, in the order left to right.
The design and base images was already created by my teams Lead Artist, Nisse. What I did with them was modify the the parts and then put it into different frames. I did however use different techniques  for each one. The first one I worked on, the leftmost one, I kept the base image as the first frame, Then I copied the same […]

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Program: Graphics

Week 5 of Spelutveckling, introduktion. Logger Animation.


This week, I primarily worked on these three animations, in the order left to right.
The design and base images was already created by my teams Lead Artist, Nisse. What I did with them was modify the the parts and then put it into different frames. I did however use different techniques  for each one. The first one I worked on, the leftmost one, I kept the base image as the first frame, Then I copied the same […]

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Program: Graphics

Week 3 of Spelutveckling, introduktion. Mapdesign


This week I have mainly worked on the game design document, but I also created this first draft of the map layout.
In this layout there are four types of squares, the white squares being the space that the player and NPCs can navigate, the blue squares being the spawn points of the enemy NPCs, green squares being impassable and the red square being the location of the life tree that the player has to protect.
Lets analyze the map from […]

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Program: Graphics

Week 3 of Spelutveckling, introduktion. Mapdesign


This week I have mainly worked on the game design document, but I also created this first draft of the map layout.
In this layout there are four types of squares, the white squares being the space that the player and NPCs can navigate, the blue squares being the spawn points of the enemy NPCs, green squares being impassable and the red square being the location of the life tree that the player has to protect.
Lets analyze the map from […]

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Program: Graphics

Week 1 and 2 of Introduction to Game Development

At the moment of writing, we have reached the end of the second week of Introduction to Game Development.
During these weeks, me and my team have chosen a game to develop, writen a scrum plan and started working on the design document.
The Game and the team:
Me and my team chose the game “Green Warden”, a top down (faux isometric) tower defense game where the player also controls an avatar that can join in the fight. The game has a mechanic […]

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Program: Graphics

Week 1 and 2 of Introduction to Game Development

At the moment of writing, we have reached the end of the second week of Introduction to Game Development.
During these weeks, me and my team have chosen a game to develop, writen a scrum plan and started working on the design document.
The Game and the team:
Me and my team chose the game “Green Warden”, a top down (faux isometric) tower defense game where the player also controls an avatar that can join in the fight. The game has a mechanic […]

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Program: Graphics

The Blog is Up, This is Me!

This will be my game developer blog, created for me sharing and talking about my work! It was created to be a part of my education at Campus Gotland, as a Game Designer with Graphics courses, and you will be able to see my first work related post soon enough.
For now, some information about me: My name is Pontus Hassis, born 95′. I created one game before my current education, which was never put togheter fully due to time constraints, […]

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Program: Graphics

The Blog is Up, This is Me!

This will be my game developer blog, created for me sharing and talking about my work! It was created to be a part of my education at Campus Gotland, as a Game Designer with Graphics courses, and you will be able to see my first work related post soon enough.
For now, some information about me: My name is Pontus Hassis, born 95′. I created one game before my current education, which was never put togheter fully due to time constraints, […]

/ Comments Off on The Blog is Up, This is Me!
Program: Graphics

The Blog is Up, This is Me!

This will be my game developer blog, created for me sharing and talking about my work! It was created to be a part of my education at Campus Gotland, as a Game Designer with Graphics courses, and you will be able to see my first work related post soon enough.
For now, some information about me: My name is Pontus Hassis, born 95′. I created one game before my current education, which was never put togheter fully due to time constraints, […]

/ Comments Off on The Blog is Up, This is Me!
Program: Graphics

The Blog is Up, This is Me!

This will be my game developer blog, created for me sharing and talking about my work! It was created to be a part of my education at Campus Gotland, as a Game Designer with Graphics courses, and you will be able to see my first work related post soon enough.
For now, some information about me: My name is Pontus Hassis, born 95′. I created one game before my current education, which was never put togheter fully due to time constraints, […]

/ Comments Off on The Blog is Up, This is Me!
Program: Graphics