Author Archives: Oskar Lidh Frykmark
Goals for the rest of 2015
Hi again! This’ll be quite a small update.
I’ve been on a hiatus for all summer, but I’m back in the business now. The goals for the rest of this semester is to create a Minimal Viable Product to release to a guaranteed target audience. This means that we’ll be working on Tamarrion (if you don’t know what that is, just scroll down! There’s plenty of content) continuously, and I’ll be working with design, marketing and PR.
The goal
Right, so my goal […]
Goals for the rest of 2015
Hi again! This’ll be quite a small update.
I’ve been on a hiatus for all summer, but I’m back in the business now. The goals for the rest of this semester is to create a Minimal Viable Product to release to a guaranteed target audience. This means that we’ll be working on Tamarrion (if you don’t know what that is, just scroll down! There’s plenty of content) continuously, and I’ll be working with design, marketing and PR.
The goal
Right, so my goal […]
Week 7 – Tamarrion – Post-Beta
The world of Tamarrion, created by the talented Måns Löf
Post-Beta
We’ve been so.insanely.god.damn.busy this last week. We’ve crunched 4 out of 7 days this week. On the upside, A LOT of things have happened with the game. It looks gorgeous now!
The game is basically finished in the sense of being a vertical slice. This means that all features we want to be in the game is done and ready to be tested on a large audience. What we’ve got left […]
Week 7 – Tamarrion – Post-Beta
The world of Tamarrion, created by the talented Måns Löf
Post-Beta
We’ve been so.insanely.god.damn.busy this last week. We’ve crunched 4 out of 7 days this week. On the upside, A LOT of things have happened with the game. It looks gorgeous now!
The game is basically finished in the sense of being a vertical slice. This means that all features we want to be in the game is done and ready to be tested on a large audience. What we’ve got left […]
Week 6 – Tamarrion – The Pre-Beta
Pre-Beta
This week, we had our first of two pre-beta play testing sessions (Which is great for my thesis, as I’m basing my thesis on the feedback to design decision process).
We’ve worked all week to implement as much as possible into the game. A Beta version of a game means that all FEATURES has to be implemented, and I’m happy to say that they are, and we also managed to get a lot of new assets into the the actual […]
Week 6 – Tamarrion – The Pre-Beta
Pre-Beta
This week, we had our first of two pre-beta play testing sessions (Which is great for my thesis, as I’m basing my thesis on the feedback to design decision process).
We’ve worked all week to implement as much as possible into the game. A Beta version of a game means that all FEATURES has to be implemented, and I’m happy to say that they are, and we also managed to get a lot of new assets into the the actual […]
Week 5 – Tamarrion – The Alpha
Time for Alpha!
So, we’ve just finished our Alpha, and had our game analyzed by a jury of Game Designers for well known companies.
I’m in charge of taking the feedback from anyone giving us feedback. This means that I’ve got to take down any and all feedback given to us, convert that to Data and cipher what it entails, and how it is relevant to the continuation of our development.
So, let’s talk a bit about the feedback we’ve been given and […]
Week 5 – Tamarrion – The Alpha
Time for Alpha!
So, we’ve just finished our Alpha, and had our game analyzed by a jury of Game Designers for well known companies.
I’m in charge of taking the feedback from anyone giving us feedback. This means that I’ve got to take down any and all feedback given to us, convert that to Data and cipher what it entails, and how it is relevant to the continuation of our development.
So, let’s talk a bit about the feedback we’ve been given and […]
Week 4 – Tamarrion – Spells and balance!
http://i.imgur.com/pTkObcx.webm
Physics – archenemy of Tamarrion
This week has been all about working on the boss fight and the player spells.
What we’re trying to do, is to give the player a wide range of customization, both in itemization and spell variety.
After we introduced the God Power system, we started looking at combinations of spellsitemsgod powers, in an effort to create as many interesting “builds” as possible. The main thing we are looking at doing is removing the need for a cookie-cutter […]
Week 4 – Tamarrion – Spells and balance!
http://i.imgur.com/pTkObcx.webm
Physics – archenemy of Tamarrion
This week has been all about working on the boss fight and the player spells.
What we’re trying to do, is to give the player a wide range of customization, both in itemization and spell variety.
After we introduced the God Power system, we started looking at combinations of spellsitemsgod powers, in an effort to create as many interesting “builds” as possible. The main thing we are looking at doing is removing the need for a cookie-cutter […]
Week 2/3 – Tamarrion – God Powers!
Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]
Week 2/3 – Tamarrion – God Powers!
Hi again!
I’m back to talk a bit about the progress of our new game, Tamarrion.
I missed last weeks progress update, so I’ll try to be a bit more thorough this week!
These last two weeks has been all about creating a functioning prototype where we, the development team, is able to test out features and functionality. Examples of this would be the characters abilities/spells and the bosses abilities.
We’ve been focusing on making sure that all base functionality is implemented before […]
Week 1 – Tamarrion
Howdy!
This is the first of many blog posts I’ll be making over the course of about two months
So we’ve started with a whole new exciting project, called Tamarrion. This game was conceptualized by myself and Camilla, during the winter. It’s a part of our Big Game Project course at the University of Uppsala.
(Here’s the Vertical Slice, a sort of a Concept Document that shows examples and base mechanics of a conceptualized game:
http://www.pdf-archive.com/2015/04/06/tamarrion-verticalslice/)
This is Tamarrion, a Paladin who’s […]
Week 1 – Tamarrion
Howdy!
This is the first of many blog posts I’ll be making over the course of about two months
So we’ve started with a whole new exciting project, called Tamarrion. This game was conceptualized by myself and Camilla, during the winter. It’s a part of our Big Game Project course at the University of Uppsala.
(Here’s the Vertical Slice, a sort of a Concept Document that shows examples and base mechanics of a conceptualized game:
http://www.pdf-archive.com/2015/04/06/tamarrion-verticalslice/)
This is Tamarrion, a Paladin who’s […]
Spelprogrammering III – 2nd Post
This week we’ve been working on creating a UDP Chatprogram, as a part of learning the class basic network coding.
In a nutshell, the program we are creating uses UDP to send packets of data to one and another containing messages using the console (It’s a mess when you get 26 people to do this at once though).
I’ll just dedicate this little bloggpost to what I’ve been learning, as I’ve been trying to define what everything is, and what everything does […]
Spelprogrammering III – 2nd Post
This week we’ve been working on creating a UDP Chatprogram, as a part of learning the class basic network coding.
In a nutshell, the program we are creating uses UDP to send packets of data to one and another containing messages using the console (It’s a mess when you get 26 people to do this at once though).
I’ll just dedicate this little bloggpost to what I’ve been learning, as I’ve been trying to define what everything is, and what everything does […]
Spelprogrammering III – 1st post
So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]
Spelprogrammering III – 1st post
So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]
Spelprogrammering III – 1st post
So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]
Spelprogrammering III – 1st post
So, we’ve started out with a new Game Programming course, called Game programming III. We’ll be focusing on 3D programming this time around.
So, let’s have a little chat about something I’ve studied this week:
I’ve started looking at our first assignment, which is to create a binary search tree using C++. (I’ll be writing this to help me understand how a Binary Search Tree works myself, whilst also hopefully help anyone reading this understand it as well)
What is a binary search […]
Board Game Analysis: Last Night on Earth: The Zombie Game
Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
The Game board is split up in a main piece, that covers […]
Board Game Analysis: Last Night on Earth: The Zombie Game
Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
The Game board is split up in a main piece, that covers […]
Board Game Analysis: Last Night on Earth: The Zombie Game
Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
The Game board is split up in a main piece, that covers […]
Board Game Analysis: Last Night on Earth: The Zombie Game
Introduction
Last Night on Earth the: The Zombie Game board game, is a survival horror game, set in a typical American small town for up to 2-6 players. The basic rundown of the game is to complete your objective before dawn, depending on your current objective, and fight off the hordes of zombies that just does not stop coming at you (which is also played by one of the players).
Setup
The Game board is split up in a main piece, that covers […]