Author Archives: Nils Wennergren
Second Week
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]
Second Week
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]
First week of game development
Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]
First week of game development
Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]