Author Archives: Mikael Karlsson
Shadow Path and GameX
This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were […]
Shadow Path and GameX
This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were […]
Re-thinking
A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]
Re-thinking
A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
The menacing ladybug
Todays session was about establishing a system till our play test on Thursday.
Our basic idea is that 4 players are to find treasure in a dungeon with a monster in it, the fifth player. The monster is only visable every fourth round and when he/she kills a player, rest of the time the players are unaware of it’s movement.
We feelt that the movement system in this sort of game would be the most important, thus starting with it. Also we […]
Brainstorming about Understanding board games project
Today my group and i brainstormed about the upcoming group project where we are to create a boardgame from scratch.
First of we threw out random aesthetic words just to get started, we ended up with words like feeling accomplished, lonlyness, fear, despiration, paranioa.
After that we took some of the woords and try to give them some contex in the form of gameplay and how the game would play.
We thought of you being desserted on a island with other players and you where […]
Brainstorming about Understanding board games project
Today my group and i brainstormed about the upcoming group project where we are to create a boardgame from scratch.
First of we threw out random aesthetic words just to get started, we ended up with words like feeling accomplished, lonlyness, fear, despiration, paranioa.
After that we took some of the woords and try to give them some contex in the form of gameplay and how the game would play.
We thought of you being desserted on a island with other players and you where […]
Brainstorming about Understanding board games project
Today my group and i brainstormed about the upcoming group project where we are to create a boardgame from scratch.
First of we threw out random aesthetic words just to get started, we ended up with words like feeling accomplished, lonlyness, fear, despiration, paranioa.
After that we took some of the woords and try to give them some contex in the form of gameplay and how the game would play.
We thought of you being desserted on a island with other players and you where […]
Brainstorming about Understanding board games project
Today my group and i brainstormed about the upcoming group project where we are to create a boardgame from scratch.
First of we threw out random aesthetic words just to get started, we ended up with words like feeling accomplished, lonlyness, fear, despiration, paranioa.
After that we took some of the woords and try to give them some contex in the form of gameplay and how the game would play.
We thought of you being desserted on a island with other players and you where […]