Author Archives: Marcus van Aller

About Marcus van Aller

2015 Graphics

The Green Warden – Report 4


Since last week’s post the group has decided on a simplified menu that will only feature a button for starting the game and one for exiting and thus we are trashing the whole options and loading part due to time restraint. The picture above is merely a simplified programmer-art version of how the new simplified menu would look like as we currently do not have any updated art from our artists on the new menu appearance. The black background […]

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Program: Programming

The Green Warden – Report 4


Since last week’s post the group has decided on a simplified menu that will only feature a button for starting the game and one for exiting and thus we are trashing the whole options and loading part due to time restraint. The picture above is merely a simplified programmer-art version of how the new simplified menu would look like as we currently do not have any updated art from our artists on the new menu appearance. The black background […]

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Program: Programming

The Green Warden – Report 3


Above is an example of how the main menu would look like.Artist: Eva Sokolova

This week, work has progressed on creating a functioning menu. I was able to take away code that was not needed for the menu and predeclared a few classes to make it work.
The reason for the slow progress is that I have insufficient skill to productively execute the task, which is also why I was given the main menu to play with and learn. I have […]

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Program: Programming

The Green Warden – Report 3


Above is an example of how the main menu would look like.Artist: Eva Sokolova

This week, work has progressed on creating a functioning menu. I was able to take away code that was not needed for the menu and predeclared a few classes to make it work.
The reason for the slow progress is that I have insufficient skill to productively execute the task, which is also why I was given the main menu to play with and learn. I have […]

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Program: Programming

The Green Warden – Report 2


Commented out as it still crashes the game


Above is an example of how the main menu would look like.Artist: Eva Sokolova

This week after a meeting with Finn, I started work on the main menu of the game as my knowledge of programming is inferior to that of the other programmer and the main menu contains many of the same elements that the actual game contains and thus I can train on programming while assisting the development of the […]

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Program: Programming

The Green Warden – Report 2


Commented out as it still crashes the game


Above is an example of how the main menu would look like.Artist: Eva Sokolova

This week after a meeting with Finn, I started work on the main menu of the game as my knowledge of programming is inferior to that of the other programmer and the main menu contains many of the same elements that the actual game contains and thus I can train on programming while assisting the development of the […]

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Program: Programming

The Green Warden – Report 1

I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to […]

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Program: Programming

The Green Warden – Report 1

I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to […]

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Program: Programming

Game programming – Week 11


This week, large progress has been made. We have added walls through the use of a text file.

1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1
1:1 0:2 1:1 1:1 0:2 1:1 1:1 1:1 0:2 1:1 0:2 1:1 1:1 1:1 0:2 1:1 1:1 0:2 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 […]

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Program: Programming

Game programming – Week 11


This week, large progress has been made. We have added walls through the use of a text file.

1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 0:2 1:1
1:1 0:2 1:1 1:1 0:2 1:1 1:1 1:1 0:2 1:1 0:2 1:1 1:1 1:1 0:2 1:1 1:1 0:2 1:1
1:1 0:2 0:2 0:2 0:2 0:2 0:2 0:2 […]

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Program: Programming

Game programming I – Week 7 – 10


During the Christmas, most progress was stalled and I instead tried to learn more programming through videos.
When I got back after the Christmas, we made minor progress with our pellets, but little more.
These weeks have been largely uneventful.
Filed under: 5SD022, Game programming I – 5SD022, University Tagged: Game programming, Pac-man

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Program: Programming

Game programming I – Week 7 – 10


During the Christmas, most progress was stalled and I instead tried to learn more programming through videos.
When I got back after the Christmas, we made minor progress with our pellets, but little more.
These weeks have been largely uneventful.
Filed under: 5SD022, Game programming I – 5SD022, University Tagged: Game programming, Pac-man

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Program: Programming

Game programming I – Week 6


 
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]

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Program: Programming

Game programming I – Week 6


 
This week, progress has been made on adding in pellets with a functioning collision system. Problem however is that Pac-man eats everything, even walls that we tried to add.
We felt that we met a lot of resistance this week and I personally felt like I wasn’t completely keeping up. We had a lot of LNK errors that were unspecific with their complaints which lead to many hours of frustrated code searching. We also met the classical “IsVisible()” vs “IsVisable()” […]

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Program: Programming

Game programming I – Week 5


This week, work on the Pac-man replica started with early work on movement and sprites.
We ran into problems making the keyboard work, but we got the sprite to follow the mouse position in both X and Y thanks to the Arkanoid game we had earlier constructed in class.
Not much else to report this week.
Filed under: 5SD022, Game programming I – 5SD022, University Tagged: 5SD022, programming […]

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Program: Programming

Game programming I – Week 5


This week, work on the Pac-man replica started with early work on movement and sprites.
We ran into problems making the keyboard work, but we got the sprite to follow the mouse position in both X and Y thanks to the Arkanoid game we had earlier constructed in class.
Not much else to report this week.
Filed under: 5SD022, Game programming I – 5SD022, University Tagged: 5SD022, programming […]

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Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

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Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

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Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

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Program: Programming

Game programming I – Week 4


 
This week we have been building on our second game – Araknoid. We have also started to discuss polymorphism which is what the name “virtual”  stands for. Polymorphic objects are abstract and can therefor be reused by different parts of the program to do their own separate thing. Draw for example does different things depending on what state you are in.
We also lightly discussed finite state machine which is the process in which the program constantly checks for information to […]

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Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

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Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

/ Comments Off on Game programming I – Week 3
Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

/ Comments Off on Game programming I – Week 3
Program: Programming

Game programming I – Week 3


 
This week we have discussed and learned about classes, while the course is getting increasingly tough, this felt like a rather easy concept as we had already worked with concepts that were quite alike this when working with Pong during week two.
In general I am starting to feel as if I am falling behind as I find myself having a harder time grasping the exercises and especially as I spent two weeks on a single exercise from week two […]

/ Comments Off on Game programming I – Week 3
Program: Programming