Author Archives: Martin Mattsson

Gotland Game Conference 2014 – Day 1

Today was the first day of the conference, I arrived at 8 o’ clock with my team members and we got ready to set our game up and prepare for the days ahead. The first day is just a warmup however as there will only be students, teachers, staff, speakers (for the speeches on the following days) and the jury so the day was relatively calm and I had plenty of time to test some of the games on the […]

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Program: Programming

Gotland Game Conference 2014 – Day 1

Today was the first day of the conference, I arrived at 8 o’ clock with my team members and we got ready to set our game up and prepare for the days ahead. The first day is just a warmup however as there will only be students, teachers, staff, speakers (for the speeches on the following days) and the jury so the day was relatively calm and I had plenty of time to test some of the games on the […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 8

Appearently blogging is something I need to get better at. So.. I’ve gone for what? A month without reporting on the progress (at least). Well, I’ll just summarize everything here.
Last time around the game had passed the Alpha testing and was developing along the usual lines, we added a proper character model for the King as the old one was basically two giant spheres and a cylinder cosplaying as a king. At first we wanted to bind the King to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 7

Remember when I tried to post these once a day at a fixed time? Those were good days…
To the point, my workload this week consists of making a good highscore-screen, a good start-screen and to bind the players kinect skeleton to the king. While I’ve done what I can on the start screen and am working towards the completition of a highscore-screen I did run into some trouble regardin binding the players skeleton to the king’s model (yeah, the king’s […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 7

Remember when I tried to post these once a day at a fixed time? Those were good days…
To the point, my workload this week consists of making a good highscore-screen, a good start-screen and to bind the players kinect skeleton to the king. While I’ve done what I can on the start screen and am working towards the completition of a highscore-screen I did run into some trouble regardin binding the players skeleton to the king’s model (yeah, the king’s […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 6

I should’ve posted this sooner… oh well, I’ll go over what happened the last few days here instead.
On thursday we prepared for the Alpha and the playtesting by adding a bunch of features and straightening out some of the glitches. The features added where things such as proper death, victory conditions, sound and a score screen (not a final version though). The main glitch fixed was the one that stopped the player from losing the game.
On friday the Alpha presentation […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 5

Today I started working on the HUD, I didn’t do as much progress as I’d hoped for so I guess I’ll have to work some extra tonight to make up for it. I hate crunching so I’m probably going to take a few breaks to sleep.
Another issue present is the fact that we have to combine our projects into one single for the Alpha presentation. Right now we have some trouble syncing it all toghether meaning that we need to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev Post 5

Today I started working on the HUD, I didn’t do as much progress as I’d hoped for so I guess I’ll have to work some extra tonight to make up for it. I hate crunching so I’m probably going to take a few breaks to sleep.
Another issue present is the fact that we have to combine our projects into one single for the Alpha presentation. Right now we have some trouble syncing it all toghether meaning that we need to […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 4

WELL! Last post I said that I would post the very next day about what I’d done but… I kind of forgot. So I’m posting today instead, hopefully this won’t be a thing that happens far too often.
So we had another Quality Time with Marcus yesterday and it went alot better than the last one (that’s not saying alot though since last time was rather abyssmal) we had far more to show and most of the group members were there […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 4

WELL! Last post I said that I would post the very next day about what I’d done but… I kind of forgot. So I’m posting today instead, hopefully this won’t be a thing that happens far too often.
So we had another Quality Time with Marcus yesterday and it went alot better than the last one (that’s not saying alot though since last time was rather abyssmal) we had far more to show and most of the group members were there […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.
As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 3

I forgot to write a post at the end of last week so this’ll have to do instead. Not that a lot happened on friday, turns out switching scenes in Unity is rather easy and it didn’t take longer than half an hour to get it right so there wasn’t actually much to talk about at that point.
As for today, I mostly researched how to take pictures with the kinect. I do find it funny that changing scenes is such […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 2

Did a bit of work today, actually not alot but it still managed to be quite helpful.
The first thing I had to do was to make it so that the thrown food in the game changes sprite depending on the type of food that is thrown. To do this I used the following code:
SpriteRenderer l_xRend = this.gameObject.GetComponent();l_xRend.sprite = m_xaSprites [m_iFoodnum];
I just discovered that I can’t copy-paste from unity for whatever reason, whenever I try it just ends up being weird […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 2

Did a bit of work today, actually not alot but it still managed to be quite helpful.
The first thing I had to do was to make it so that the thrown food in the game changes sprite depending on the type of food that is thrown. To do this I used the following code:
SpriteRenderer l_xRend = this.gameObject.GetComponent();l_xRend.sprite = m_xaSprites [m_iFoodnum];
I just discovered that I can’t copy-paste from unity for whatever reason, whenever I try it just ends up being weird […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 1

You know, I’d like to make a post on this blog without first commenting on how long it’s been since last time I updated this thing, but I’ve already made a comment about this so whatever.
Anyway, for the Theme Park course I’m part of the group Sligthly Coded. This post is mostly gonna be a recap of what we’ve done for the past few weeks and I will actually start to post updates regarding the actual work since then tomorrow/today/whenever.This […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 1

You know, I’d like to make a post on this blog without first commenting on how long it’s been since last time I updated this thing, but I’ve already made a comment about this so whatever.
Anyway, for the Theme Park course I’m part of the group Sligthly Coded. This post is mostly gonna be a recap of what we’ve done for the past few weeks and I will actually start to post updates regarding the actual work since then tomorrow/today/whenever.This […]

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Program: Programming

Artifact Pos 6 – High-Score

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Program: Programming

Artifact Pos 6 – High-Score

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Program: Programming

Artifact Post 5 – Stars and… well, that’s all there is…


This week has been mostly about getting stuff done for the Beta. That means lots of artifacts done and lots of artifacts to do, so let’s get going with one of those.

This time around, the focus is on the collectibles in the game – stars (because it is always stars) and how they are handled. The stars will pretty much always appear whenever an […]

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Program: Programming

Artifact Post 5 – Stars and… well, that’s all there is…


This week has been mostly about getting stuff done for the Beta. That means lots of artifacts done and lots of artifacts to do, so let’s get going with one of those.

This time around, the focus is on the collectibles in the game – stars (because it is always stars) and how they are handled. The stars will pretty much always appear whenever an […]

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Program: Programming

Artifact Post 4 – Level Building

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Program: Programming

Artifact Post 4 – Level Building

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Program: Programming