Author Archives: Johannes Westberg

About Johannes Westberg

2014  Programming

Squash (pong mod)

This is sort of a late blog post due to a busy weekend, so I’m posting now.
(Sorry if the language is confusing somewhere)
Last week we learned some fundamentals of programming by creating the simple game Pong. Allthough the simplicity I think I’ve learned alot from that!
I’ve been tweeking around on the Pong-code we did and made my own little game: Squash (it’s not complete though)
So basically, the mechanics are kind of the same as Pong, but instead of having […]

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Program: Programming

Squash (pong mod)

This is sort of a late blog post due to a busy weekend, so I’m posting now.
(Sorry if the language is confusing somewhere)
Last week we learned some fundamentals of programming by creating the simple game Pong. Allthough the simplicity I think I’ve learned alot from that!
I’ve been tweeking around on the Pong-code we did and made my own little game: Squash (it’s not complete though)
So basically, the mechanics are kind of the same as Pong, but instead of having […]

/ Comments Off on Squash (pong mod)
Program: Programming

The Solar System – Console program

This week has been our first introduction to C++ programming. We’ve been going through computer history, types, loops, bytes, bits, etc.
Here’s a simple program I made with the knowledge I have so far. The program called The Solar System
I know this may not be the most beautiful code out there and there may be some flaws with the program but lets pretend they don’t exist!
Heres the code:

When it’s running:

Traveling through space (You can see the stars go by […]

/ Comments Off on The Solar System – Console program
Program: Programming

The Solar System – Console program

This week has been our first introduction to C++ programming. We’ve been going through computer history, types, loops, bytes, bits, etc.
Here’s a simple program I made with the knowledge I have so far. The program called The Solar System
I know this may not be the most beautiful code out there and there may be some flaws with the program but lets pretend they don’t exist!
Heres the code:

When it’s running:

Traveling through space (You can see the stars go by […]

/ Comments Off on The Solar System – Console program
Program: Programming

The Solar System – Console program

This week has been our first introduction to C++ programming. We’ve been going through computer history, types, loops, bytes, bits, etc.
Here’s a simple program I made with the knowledge I have so far. The program called The Solar System 🙂
I know this may not be the most beautiful code out there and there may be some flaws with the program but lets pretend they don’t exist!
Heres the code:

When it’s running:

Traveling through space (You can see the stars go […]

/ Comments Off on The Solar System – Console program
Program: Programming

The Solar System – Console program

This week has been our first introduction to C++ programming. We’ve been going through computer history, types, loops, bytes, bits, etc.
Here’s a simple program I made with the knowledge I have so far. The program called The Solar System 🙂
I know this may not be the most beautiful code out there and there may be some flaws with the program but lets pretend they don’t exist!
Heres the code:

When it’s running:

Traveling through space (You can see the stars go […]

/ Comments Off on The Solar System – Console program
Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Paper Hero

Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:

September 23, 2014 / Comments Off on Paper Hero
Program: Programming

Test

Testing testing…

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Program: Programming

Test

Testing testing…

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Program: Programming

Test

Testing testing…

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Program: Programming

Test

Testing testing…

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Program: Programming