Author Archives: Joakim Majlöv

ARTIFACT BLOG #5 COLLECTIBLES

Stars!
This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score.
The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player.
When the star […]

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Program: Programming

ARTIFACT BLOG #5 COLLECTIBLES

Stars!
This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score.
The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player.
When the star […]

/ Comments Off on ARTIFACT BLOG #5 COLLECTIBLES
Program: Programming

ARTIFACT BLOG #5 COLLECTIBLES

Stars!
This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score.
The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player.
When the star […]

/ Comments Off on ARTIFACT BLOG #5 COLLECTIBLES
Program: Programming

ARTIFACT BLOG #5 COLLECTIBLES

Stars!
This week all three of us sat down and did our tasks together, so that we wouldn’t have someone get stuck on a task just before beta. One of the things we’ve done is collecting stars when enemies dies. You collect the stars to get a better score.
The stars themselves work almost exactly like the enemy bullets, only they get added when the enemy’s life has hit zero rather than when they’re in attack range of the player.
When the star […]

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Program: Programming

ARTIFACT BLOG #4 Second Enemy, again

Hi. This post will refer quite a lot to Box2D, you can check out my first post for the course to see more about what we’re using it for, or go to http://box2d.org to read more on your own.
This week we have.. worked more on the second enemy. Last week we felt somewhat done with the behaviour of it, but implementing it in the real project proved to be quite hard. Due to github not working for us, we’ve all worked […]

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Program: Programming

ARTIFACT BLOG #4 Second Enemy, again

Hi. This post will refer quite a lot to Box2D, you can check out my first post for the course to see more about what we’re using it for, or go to http://box2d.org to read more on your own.
This week we have.. worked more on the second enemy. Last week we felt somewhat done with the behaviour of it, but implementing it in the real project proved to be quite hard. Due to github not working for us, we’ve all worked […]

/ Comments Off on ARTIFACT BLOG #4 Second Enemy, again
Program: Programming

ARTIFACT BLOG #4 Second Enemy, again

Hi. This post will refer quite a lot to Box2D, you can check out my first post for the course to see more about what we’re using it for, or go to http://box2d.org to read more on your own.
This week we have.. worked more on the second enemy. Last week we felt somewhat done with the behaviour of it, but implementing it in the real project proved to be quite hard. Due to github not working for us, we’ve all worked […]

/ Comments Off on ARTIFACT BLOG #4 Second Enemy, again
Program: Programming

ARTIFACT BLOG #4 Second Enemy, again

Hi. This post will refer quite a lot to Box2D, you can check out my first post for the course to see more about what we’re using it for, or go to http://box2d.org to read more on your own.
This week we have.. worked more on the second enemy. Last week we felt somewhat done with the behaviour of it, but implementing it in the real project proved to be quite hard. Due to github not working for us, we’ve all worked […]

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Program: Programming

ARTIFACT BLOG #3 Our second enemy

Greetings!
Chosen artifact of the week is the ranged enemy for our game. The behaviour we wanted for it was that it should be passive until attacked by the player (You *have* to kill all enemies to win so they’re not skippable) and when it’s in its attack state it should start to zig-zag rather fast while shooting at the player. And as of tonight we’ve pretty much nailed the behaviour.
We started off by making the enemy shoot against the player […]

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Program: Programming

ARTIFACT BLOG #3 Our second enemy

Greetings!
Chosen artifact of the week is the ranged enemy for our game. The behaviour we wanted for it was that it should be passive until attacked by the player (You *have* to kill all enemies to win so they’re not skippable) and when it’s in its attack state it should start to zig-zag rather fast while shooting at the player. And as of tonight we’ve pretty much nailed the behaviour.
We started off by making the enemy shoot against the player […]

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Program: Programming

ARTIFACT BLOG #3 Our second enemy

Greetings!
Chosen artifact of the week is the ranged enemy for our game. The behaviour we wanted for it was that it should be passive until attacked by the player (You *have* to kill all enemies to win so they’re not skippable) and when it’s in its attack state it should start to zig-zag rather fast while shooting at the player. And as of tonight we’ve pretty much nailed the behaviour.
We started off by making the enemy shoot against the player […]

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Program: Programming

ARTIFACT BLOG #3 Our second enemy

Greetings!
Chosen artifact of the week is the ranged enemy for our game. The behaviour we wanted for it was that it should be passive until attacked by the player (You *have* to kill all enemies to win so they’re not skippable) and when it’s in its attack state it should start to zig-zag rather fast while shooting at the player. And as of tonight we’ve pretty much nailed the behaviour.
We started off by making the enemy shoot against the player […]

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Program: Programming

ARTIFACT BLOG #2 Alpha time!

Hi.
This week has been rather stressful. During our project we’ve had a lot of problems syncing our projects, meaning we’ve been sitting with maybe 3 different projects that all needed to merge together. This week all of us have worked mostly with trying to do just that.
We had one project with most of our game mechanic, that later got the collision from another project (by project I mean solution files), and then we had a third project with most of […]

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Program: Programming

ARTIFACT BLOG #2 Alpha time!

Hi.
This week has been rather stressful. During our project we’ve had a lot of problems syncing our projects, meaning we’ve been sitting with maybe 3 different projects that all needed to merge together. This week all of us have worked mostly with trying to do just that.
We had one project with most of our game mechanic, that later got the collision from another project (by project I mean solution files), and then we had a third project with most of […]

/ Comments Off on ARTIFACT BLOG #2 Alpha time!
Program: Programming

ARTIFACT BLOG #2 Alpha time!

Hi.
This week has been rather stressful. During our project we’ve had a lot of problems syncing our projects, meaning we’ve been sitting with maybe 3 different projects that all needed to merge together. This week all of us have worked mostly with trying to do just that.
We had one project with most of our game mechanic, that later got the collision from another project (by project I mean solution files), and then we had a third project with most of […]

/ Comments Off on ARTIFACT BLOG #2 Alpha time!
Program: Programming

ARTIFACT BLOG #2 Alpha time!

Hi.
This week has been rather stressful. During our project we’ve had a lot of problems syncing our projects, meaning we’ve been sitting with maybe 3 different projects that all needed to merge together. This week all of us have worked mostly with trying to do just that.
We had one project with most of our game mechanic, that later got the collision from another project (by project I mean solution files), and then we had a third project with most of […]

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Program: Programming

Artifact blog #1 Collision

Hi. Time to start writing about the game design course!
This past week Hampus and I worked on understanding and using the collision in Box2D.  Box2D is a physics engine that works with C++, and while only using it for the collision might seem a bit of an overkill Box2D has such a great variety of usage that learning it now can pay off in later projects as well. As far as collision goes here’s a list of the features Box2D […]

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Program: Programming

Artifact blog #1 Collision

Hi. Time to start writing about the game design course!
This past week Hampus and I worked on understanding and using the collision in Box2D.  Box2D is a physics engine that works with C++, and while only using it for the collision might seem a bit of an overkill Box2D has such a great variety of usage that learning it now can pay off in later projects as well. As far as collision goes here’s a list of the features Box2D […]

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Program: Programming

Artifact blog #1 Collision

Hi. Time to start writing about the game design course!
This past week Hampus and I worked on understanding and using the collision in Box2D.  Box2D is a physics engine that works with C++, and while only using it for the collision might seem a bit of an overkill Box2D has such a great variety of usage that learning it now can pay off in later projects as well. As far as collision goes here’s a list of the features Box2D […]

/ Comments Off on Artifact blog #1 Collision
Program: Programming

Artifact blog #1 Collision

Hi. Time to start writing about the game design course!
This past week Hampus and I worked on understanding and using the collision in Box2D.  Box2D is a physics engine that works with C++, and while only using it for the collision might seem a bit of an overkill Box2D has such a great variety of usage that learning it now can pay off in later projects as well. As far as collision goes here’s a list of the features Box2D […]

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Program: Programming

Good thing I like writing

Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]

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Program: Programming

Good thing I like writing

Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]

/ Comments Off on Good thing I like writing
Program: Programming

Good thing I like writing

Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]

/ Comments Off on Good thing I like writing
Program: Programming

Good thing I like writing

Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]

/ Comments Off on Good thing I like writing
Program: Programming