Author Archives: Joakim Majlöv

This is the end! Post #8

We wrapped up the last of our game last night. With Fabian’s fabulous dedication  and with some guidance from Jerry we got TTF to work, and we now have everything we want in the game. Time to write the individual report today-tomorrow and then that’s the end of Game programming 1. Rushing into game programming 2 and game development next week.

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Program: Programming

This is the end! Post #8

We wrapped up the last of our game last night. With Fabian’s fabulous dedication  and with some guidance from Jerry we got TTF to work, and we now have everything we want in the game. Time to write the individual report today-tomorrow and then that’s the end of Game programming 1. Rushing into game programming 2 and game development next week.

/ Comments Off on This is the end! Post #8
Program: Programming

This is the end! Post #8

We wrapped up the last of our game last night. With Fabian’s fabulous dedication  and with some guidance from Jerry we got TTF to work, and we now have everything we want in the game. Time to write the individual report today-tomorrow and then that’s the end of Game programming 1. Rushing into game programming 2 and game development next week.

/ Comments Off on This is the end! Post #8
Program: Programming

This is the end! Post #8

We wrapped up the last of our game last night. With Fabian’s fabulous dedication  and with some guidance from Jerry we got TTF to work, and we now have everything we want in the game. Time to write the individual report today-tomorrow and then that’s the end of Game programming 1. Rushing into game programming 2 and game development next week.

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Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

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Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

/ Comments Off on TTF is not my friend. Post #7
Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

/ Comments Off on TTF is not my friend. Post #7
Program: Programming

TTF is not my friend. Post #7

Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]

/ Comments Off on TTF is not my friend. Post #7
Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

/ Comments Off on Audio is up! Post #6
Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Epic winning! Post #5

Productive day!
Today we made the win condition, defeat condition and set up a life counter so it’s not game over instantly. The win condition was rather simple to implement as Fabian already made a counter for the bricks. So we simply set the global speed to zero and popped a “Victory” banner when the bricks reaches zero. As for the defeat condition it was a bit more complex than that, but it still went past somewhat fast. Instead of checking […]

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Program: Programming

Epic winning! Post #5

Productive day!
Today we made the win condition, defeat condition and set up a life counter so it’s not game over instantly. The win condition was rather simple to implement as Fabian already made a counter for the bricks. So we simply set the global speed to zero and popped a “Victory” banner when the bricks reaches zero. As for the defeat condition it was a bit more complex than that, but it still went past somewhat fast. Instead of checking […]

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Program: Programming

Epic winning! Post #5

Productive day!
Today we made the win condition, defeat condition and set up a life counter so it’s not game over instantly. The win condition was rather simple to implement as Fabian already made a counter for the bricks. So we simply set the global speed to zero and popped a “Victory” banner when the bricks reaches zero. As for the defeat condition it was a bit more complex than that, but it still went past somewhat fast. Instead of checking […]

/ Comments Off on Epic winning! Post #5
Program: Programming

Epic winning! Post #5

Productive day!
Today we made the win condition, defeat condition and set up a life counter so it’s not game over instantly. The win condition was rather simple to implement as Fabian already made a counter for the bricks. So we simply set the global speed to zero and popped a “Victory” banner when the bricks reaches zero. As for the defeat condition it was a bit more complex than that, but it still went past somewhat fast. Instead of checking […]

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Program: Programming

Man(ager) over board! Post #4

Sunday afternoon, and I haven’t blogged since thursday I think. That’s rather bad.
I’ve spent the weekend working on our statemanager, or rather our so called LoadingState, which is pretty much just a splash screen to show a picture before heading into a menu and then the game. Making that happen, the whole showing a picture->switch to the menu is simple, although we don’t actuallly have a menu right now. So it just heads into the game which is fine.
The more […]

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Program: Programming

Man(ager) over board! Post #4

Sunday afternoon, and I haven’t blogged since thursday I think. That’s rather bad.
I’ve spent the weekend working on our statemanager, or rather our so called LoadingState, which is pretty much just a splash screen to show a picture before heading into a menu and then the game. Making that happen, the whole showing a picture->switch to the menu is simple, although we don’t actuallly have a menu right now. So it just heads into the game which is fine.
The more […]

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Program: Programming

Bricks, bricks and more BRIIIICKS! Post #3, I believe

So, due to our frustration from yesterday we both forgot to write in our precious blog. The mission of the day was to get our new and shiny bricks to load from a textfile, but it just wouldn’t work. I think we sat there for around 3 hours and we couldn’t understand at all what it was thanks to visual studio not showing any errors either. Thing just wouldn’t build.
But today! Today we came up with the great idea of […]

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Program: Programming

Bricks, bricks and more BRIIIICKS! Post #3, I believe

So, due to our frustration from yesterday we both forgot to write in our precious blog. The mission of the day was to get our new and shiny bricks to load from a textfile, but it just wouldn’t work. I think we sat there for around 3 hours and we couldn’t understand at all what it was thanks to visual studio not showing any errors either. Thing just wouldn’t build.
But today! Today we came up with the great idea of […]

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Program: Programming

Post #2 Collision, Directions, Audio

Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]

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Program: Programming

Post #2 Collision, Directions, Audio

Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]

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Program: Programming

Plan/Schedule – My first post for the assignment

We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]

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Program: Programming

Plan/Schedule – My first post for the assignment

We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]

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Program: Programming