Author Archives: Jonna Jarlsson
BGP – Scrap Pirates – Week 8
Today is the final day on our project before GGC.
We’re all working on finishing some final things and fixes before the day ends. Some final effects have to be implemented, our poster for the show-floor must be finished and printed, a final score-screen is being fixed and some main-menu animation is being edited, among other things.
During the last few days I’ve finished a short introduction sequence that will play at the beginning of the game when the players press the […]
BGP – Scrap Pirates – Week 8
Today is the final day on our project before GGC.
We’re all working on finishing some final things and fixes before the day ends. Some final effects have to be implemented, our poster for the show-floor must be finished and printed, a final score-screen is being fixed and some main-menu animation is being edited, among other things.
During the last few days I’ve finished a short introduction sequence that will play at the beginning of the game when the players press the […]
BGP – Scrap Pirates – Week 7
This past week I’ve been working on the trailer for Scrap Pirates, and finished it yesterday. We wanted to keep the trailer simple, using the in-game assets and gameplay footage, as we didn’t have the time to create a lot of new animations. The only “new” character animation in the trailer is a short pointing-animation consisting of three frames, where I just changed the arm on the idle-pose.
I began working on the trailer without the music, as we didn’t have […]
BGP – Scrap Pirates – Week 7
This past week I’ve been working on the trailer for Scrap Pirates, and finished it yesterday. We wanted to keep the trailer simple, using the in-game assets and gameplay footage, as we didn’t have the time to create a lot of new animations. The only “new” character animation in the trailer is a short pointing-animation consisting of three frames, where I just changed the arm on the idle-pose.
I began working on the trailer without the music, as we didn’t have […]
BGP – Scrap Pirates – Week 6
Last week I got a decent amount of work done, though I’m a bit late with this update. My bad.
After finishing the run cycle and jump animation, I could finally work on the run-shoot and jump-shoot animations. Both animations took, as expected, a lot less time than the previous ones, as I didn’t have to animate the whole body, but rather just change one of the characters’ arms. For the run cycle, I tried adding the straight shoot-arm from the […]
BGP – Scrap Pirates – Week 6
Last week I got a decent amount of work done, though I’m a bit late with this update. My bad.
After finishing the run cycle and jump animation, I could finally work on the run-shoot and jump-shoot animations. Both animations took, as expected, a lot less time than the previous ones, as I didn’t have to animate the whole body, but rather just change one of the characters’ arms. For the run cycle, I tried adding the straight shoot-arm from the […]
BGP – Scrap Pirates – Week 5
The Beta and Final deadlines are closing in, and we’re working on getting things done before this weeks’ playtesting session. I finished shading the run cycle, but due to lack of time we’ve decided in the group that we won’t be adding highlights to it. If we get the time before the end of the project, I’ll add the highlights, but should we not get the time, it’s quicker and easier to remove the highlights from the idle-pose and the […]
BGP – Scrap Pirates – Week 5
The Beta and Final deadlines are closing in, and we’re working on getting things done before this weeks’ playtesting session. I finished shading the run cycle, but due to lack of time we’ve decided in the group that we won’t be adding highlights to it. If we get the time before the end of the project, I’ll add the highlights, but should we not get the time, it’s quicker and easier to remove the highlights from the idle-pose and the […]
BGP – Scrap Pirates – Week 4
This will be just a short update. I’ve been working on linearting, colouring and shading the run cycle of the player character, which took far longer than I’d hoped. The lineart and flat colours are done though, and I hope to be able to finish the shading soon, though I suspect that it’s going to take longer than I’d like it to. Due to a bit of sickness and accidentally cutting my own thumb I didn’t get as much work […]
BGP – Scrap Pirates – Week 4
This will be just a short update. I’ve been working on linearting, colouring and shading the run cycle of the player character, which took far longer than I’d hoped. The lineart and flat colours are done though, and I hope to be able to finish the shading soon, though I suspect that it’s going to take longer than I’d like it to. Due to a bit of sickness and accidentally cutting my own thumb I didn’t get as much work […]
BGP – Scrap Pirates – Week 3
For the third week of the Big Game Project, I’ve been finishing and saving the main rough animations for the first player character as sprite sheets, as well as begun cleaning some of the animation. I spent a bit longer than expected with the shoot-animation, though it turned out very simple in the end (only being two frames long). I did a couple of different tests with the character holding his arms in different positions to see what felt and […]
BGP – Scrap Pirates – Week 3
For the third week of the Big Game Project, I’ve been finishing and saving the main rough animations for the first player character as sprite sheets, as well as begun cleaning some of the animation. I spent a bit longer than expected with the shoot-animation, though it turned out very simple in the end (only being two frames long). I did a couple of different tests with the character holding his arms in different positions to see what felt and […]
BGP – Scrap Pirates – Week 1-2
Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]
BGP – Scrap Pirates – Week 1-2
Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]
3D Week 9-10 – Assignment 3 Final
Here’s a visual update of my final assignment 3 model.
My 3D-model of the character Vinda in UDK.
It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a […]
3D Week 9-10 – Assignment 3 Final
Here’s a visual update of my final assignment 3 model.
My 3D-model of the character Vinda in UDK.
It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a […]
3D Week 8 – Assignment 3 update
Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]
3D Week 8 – Assignment 3 update
Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]
3D Week 8 – 3D scan, Retopo and Photogrammetry
During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]
3D Week 8 – 3D scan, Retopo and Photogrammetry
During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]
3D Week 7 – Assignment 3 update
Here’s an update on how I’m doing on the third assignment in the 3D1 course. For the third assignment we’re modelling characters based on another students’ character concept. I’m modelling the character Vinda, who you can read about in my post about her over here: “About Vinda”
I should have made an update on how far I’d gotten with my work on this character last week, but as I […]
3D Week 7 – Assignment 3 update
Here’s an update on how I’m doing on the third assignment in the 3D1 course. For the third assignment we’re modelling characters based on another students’ character concept. I’m modelling the character Vinda, who you can read about in my post about her over here: “About Vinda”
I should have made an update on how far I’d gotten with my work on this character last week, but as I […]
3D Week 7 – Assignment 3 update
Here’s an update on how I’m doing on the third assignment in the 3D1 course. For the third assignment we’re modelling characters based on another students’ character concept. I’m modelling the character Vinda, who you can read about in my post about her over here: “About Vinda”
I should have made an update on how far I’d gotten with my work on this character last week, but as I […]
3D Week 7 – Assignment 3 update
Here’s an update on how I’m doing on the third assignment in the 3D1 course. For the third assignment we’re modelling characters based on another students’ character concept. I’m modelling the character Vinda, who you can read about in my post about her over here: “About Vinda”
I should have made an update on how far I’d gotten with my work on this character last week, but as I […]