Author Archives: Johan Holmér
The game is done!
This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.
Well, what can I say, we did almost everything […]
The game is done!
This week has been intense. Me and Erik have been working on the game every day since I came back to the island (Friday morning). We began with manually merging our two projects which took us about two hours. I think it would have been a good idea to look into software specializing in project management before siding with the manual Dropbox method, since it takes a lot of time merging manually.
Well, what can I say, we did almost everything […]
Collision
So this week I’ve started working on the project for real, a bit late but I think we can manage.
I’ve been working on a HUD-class that so far displays a sprite on top of everything else. The HUD is going to display the score and the a timer.
Today me and Erik have merged our projects by sitting next to each other and copying from one project to the other, not very time efficient, but we had a hard time learning […]
Collision
So this week I’ve started working on the project for real, a bit late but I think we can manage.
I’ve been working on a HUD-class that so far displays a sprite on top of everything else. The HUD is going to display the score and the a timer.
Today me and Erik have merged our projects by sitting next to each other and copying from one project to the other, not very time efficient, but we had a hard time learning […]
I have been very bad at posting… Bomberman
A couple of weeks ago we got the final assignment for this course, where we’re going to copy an old retro game. Me and Erik Lindgren are working on a copy of Bomberman.
To be frank, I have not worked anything on the project during Christmas and new year, and I’ve been to the Canaries islands so the communication between me and Erik has been limited, and I have not worked more than a couples of hours on the project. But […]
I have been very bad at posting… Bomberman
A couple of weeks ago we got the final assignment for this course, where we’re going to copy an old retro game. Me and Erik Lindgren are working on a copy of Bomberman.
To be frank, I have not worked anything on the project during Christmas and new year, and I’ve been to the Canaries islands so the communication between me and Erik has been limited, and I have not worked more than a couples of hours on the project. But […]
Classes, inheritance and the pureness of a virtual class
Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]
Classes, inheritance and the pureness of a virtual class
Hello, I’m back.
So over the last two weeks we’ve finished the introduction part of the course, and I am now in uncharted territory. I’ve learned more about classes, which I knew a little bit about before but not too much, and I am now a master of class inheritance and pure virtual classes! No, just kidding, it still is a bit confusing from time to time, especially when dealing with pointers and arrays that are filled with pointers that point […]
Pointers and Pong with SDL
Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]
Pointers and Pong with SDL
Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]
Pointers and Pong with SDL
Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]
Pointers and Pong with SDL
Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]
Once again, let the coding begin! – Game Programming I
Hello!
The game programming course has begun, but first:
So, last week we finished the course ‘Spelanalys och speldesign – introduktion, 7,5hp’, which roughly translates to ‘Introduction to game design and game analysis’. I have hardly written anything related to what I’ve learned or done in the course, so I’ll quickly run through it.
As mention in a previous post, I’ve learned about the MDA framework, which is a tool used to analyze games. We did a workshops where we created a […]
Once again, let the coding begin! – Game Programming I
Hello!
The game programming course has begun, but first:
So, last week we finished the course ‘Spelanalys och speldesign – introduktion, 7,5hp’, which roughly translates to ‘Introduction to game design and game analysis’. I have hardly written anything related to what I’ve learned or done in the course, so I’ll quickly run through it.
As mention in a previous post, I’ve learned about the MDA framework, which is a tool used to analyze games. We did a workshops where we created a […]
Once again, let the coding begin! – Game Programming I
Hello!
The game programming course has begun, but first:
So, last week we finished the course ‘Spelanalys och speldesign – introduktion, 7,5hp’, which roughly translates to ‘Introduction to game design and game analysis’. I have hardly written anything related to what I’ve learned or done in the course, so I’ll quickly run through it.
As mention in a previous post, I’ve learned about the MDA framework, which is a tool used to analyze games. We did a workshops where we created a […]
Once again, let the coding begin! – Game Programming I
Hello!
The game programming course has begun, but first:
So, last week we finished the course ‘Spelanalys och speldesign – introduktion, 7,5hp’, which roughly translates to ‘Introduction to game design and game analysis’. I have hardly written anything related to what I’ve learned or done in the course, so I’ll quickly run through it.
As mention in a previous post, I’ve learned about the MDA framework, which is a tool used to analyze games. We did a workshops where we created a […]
My First Post!
Hi!
My name is Johan Holmér and I’ve recently started studying game design and programming at Uppsala Univerity, campus Gotland. Here I will post stuff that somehow is related to my education, either things that I’ve created or if I think that I’ve learned something that is worth posting here.
The first couple of weeks has been very interesting and I’m starting to view games in a totally different way.
We’ve learned how to break games into its core parts by analyzing Space […]
My First Post!
Hi!
My name is Johan Holmér and I’ve recently started studying game design and programming at Uppsala Univerity, campus Gotland. Here I will post stuff that somehow is related to my education, either things that I’ve created or if I think that I’ve learned something that is worth posting here.
The first couple of weeks has been very interesting and I’m starting to view games in a totally different way.
We’ve learned how to break games into its core parts by analyzing Space […]
My First Post!
Hi!
My name is Johan Holmér and I’ve recently started studying game design and programming at Uppsala Univerity, campus Gotland. Here I will post stuff that somehow is related to my education, either things that I’ve created or if I think that I’ve learned something that is worth posting here.
The first couple of weeks has been very interesting and I’m starting to view games in a totally different way.
We’ve learned how to break games into its core parts by analyzing Space […]
My First Post!
Hi!
My name is Johan Holmér and I’ve recently started studying game design and programming at Uppsala Univerity, campus Gotland. Here I will post stuff that somehow is related to my education, either things that I’ve created or if I think that I’ve learned something that is worth posting here.
The first couple of weeks has been very interesting and I’m starting to view games in a totally different way.
We’ve learned how to break games into its core parts by analyzing Space […]