Author Archives: Joar Hedvall
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 7
The past week i started to implement as much of the sound effects and music as i could, i focused on implementing sound effects that either relate or require some sort of coding or blueprint work in order to work.
These are the sound effects that i managed to implement.
Death Sound Effects – Different depending on what way you die. ( I also added a fade out and fade in for respawning, so it’s not instant)
Walking Sounds – Different depending on […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 6
This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 5
This week i have put a lot of focus on getting ready for the alpha showing that we had during the Friday.
I started the week out by doing some research on how i would go about in implementing a gui/hud for the game, by looking at some examples and reading the documentation i managed to understand how to set up a basic hud element. With this i made so that when the player have the ability to activate a mirror […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 3
This week has been quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]
Big Game Project Week 2
This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]
Big Game Project Week 2
This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]
Big Game Project Week 2
This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]
Big Game Project Week 2
This week we have been continuing to work on the levels for the alpha of the game. We have a total of 4 different levels not counting the treasure room, central chamber or the outside area in which you start the game in.
The work has went pretty well and today we had three levels that where playable. We had a play test today where the entire group played the levels and then commented on what they liked and didn’t like […]