Author Archives: Ida Lahti
Scrap Pirates: The last week of production before GGC
Gotland Game Conference 2015 marked the deadline of our production time in this course and we have now reached that point. As the last week of a production can be rather chaotic and present sudden, urgent needs in a project, I have been working part of my time with sound effects for the game as we noticed that we needed more of it. In terms of graphics, I finished working on the space parallaxing background as well as started the […]
Scrap Pirates: The last week of production before GGC
Gotland Game Conference 2015 marked the deadline of our production time in this course and we have now reached that point. As the last week of a production can be rather chaotic and present sudden, urgent needs in a project, I have been working part of my time with sound effects for the game as we noticed that we needed more of it. In terms of graphics, I finished working on the space parallaxing background as well as started the […]
Scrap Pirates – Week 7
Due to health problems I’ve had to stay at home this week and done whatever I’ve could from there. Most of that work has consisted around iterating and saving up new background tiles, finishing the box blocker tile set with thicker outlines and more interesting energy core, and put together various background decals on a sprite sheet.
An updated background tile without lamps as they will be put on separately instead. It took a while to do as I […]
Scrap Pirates – Week 7
Due to health problems I’ve had to stay at home this week and done whatever I’ve could from there. Most of that work has consisted around iterating and saving up new background tiles, finishing the box blocker tile set with thicker outlines and more interesting energy core, and put together various background decals on a sprite sheet.
An updated background tile without lamps as they will be put on separately instead. It took a while to do as I […]
Scrap Pirates – Week 6
The sixth week has come to the last day and it’s soon to be only two weeks left. Today we will have our second open play testing and next week will be beta. Things are steadily progressing forward and features keep getting implemented and iterated.
I will firstly present my reiteration of the door panel. We wanted it to grab the attention of players more and communicate it’s purpose more clearly, so I added hands in the center of the panel. […]
Scrap Pirates – Week 6
The sixth week has come to the last day and it’s soon to be only two weeks left. Today we will have our second open play testing and next week will be beta. Things are steadily progressing forward and features keep getting implemented and iterated.
I will firstly present my reiteration of the door panel. We wanted it to grab the attention of players more and communicate it’s purpose more clearly, so I added hands in the center of the panel. […]
Scrap Pirates – Week 5
Greetings!
I hope the red day of May 1st is a good one. Myself, I’m sitting in school, painting rust!
This week I have made the top extension backgrounds and keep my fingers crossed that I now am finished with the background tiles. I have now started making decals to place on the walls to create some more variation and life i the background. I managed to figure out how to animate my fan/turbine asset and am now studying dirt, rust and […]
Scrap Pirates – Week 5
Greetings!
I hope the red day of May 1st is a good one. Myself, I’m sitting in school, painting rust!
This week I have made the top extension backgrounds and keep my fingers crossed that I now am finished with the background tiles. I have now started making decals to place on the walls to create some more variation and life i the background. I managed to figure out how to animate my fan/turbine asset and am now studying dirt, rust and […]
Scrap Pirates – Week 4
I’ll show some of the work I have done this week and tell what I have learnt from it. But first, I will tell about a major decision which was made for our project…
Two weeks into the production we have a better understanding of how long it takes for us to make specific things and many of us realized that three unique levels is an overestimation on what we can achieve. We value quality before quantity and scaled the scope down […]
Scrap Pirates – Week 4
I’ll show some of the work I have done this week and tell what I have learnt from it. But first, I will tell about a major decision which was made for our project…
Two weeks into the production we have a better understanding of how long it takes for us to make specific things and many of us realized that three unique levels is an overestimation on what we can achieve. We value quality before quantity and scaled the scope down […]
Big Game Project “Scrap Bandits” Report: Week 3
Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]
Big Game Project “Scrap Bandits” Report: Week 3
Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]
“Needle” WIP – Base Mesh
Long time no see!
We are working in groups to go through the pipeline of making a character, from concept art to finished model with complete texture sets and an animation tree. My two comrades are Alex and Nils and I am in charge of the concept art and modeling. This is what we got so far:
Meet Needle, our tough post-apocalyptic archer girl.
Character Turnaround
Base mesh – ready for rigging
It felt surprisingly painless […]
“Needle” WIP – Base Mesh
Long time no see!
We are working in groups to go through the pipeline of making a character, from concept art to finished model with complete texture sets and an animation tree. My two comrades are Alex and Nils and I am in charge of the concept art and modeling. This is what we got so far:
Meet Needle, our tough post-apocalyptic archer girl.
Character Turnaround
Base mesh – ready for rigging
It felt surprisingly painless […]
3DI: Assignment 3 Hand-in
Meet Alfred.
Here is the character rendered in UDK
Diffuse Map
Specular Map
Normal Map
Opacity Map
3DI: Assignment 3 Hand-in
Meet Alfred.
Here is the character rendered in UDK
Diffuse Map
Specular Map
Normal Map
Opacity Map
3DI: Assignment 3 Hand-in
Meet Alfred.
Here is the character rendered in UDK
Diffuse Map
Specular Map
Normal Map
Opacity Map
3DI: Assignment 3 Hand-in
Meet Alfred.
Here is the character rendered in UDK
Diffuse Map
Specular Map
Normal Map
Opacity Map
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3DI: Assignment 3 Update – Mesh
This is what my finished mesh looks like. I feel like the UV-mapping has potential to go fairly painless, since he wears a lot of clothes which will have natural seams. If anything it’s his bald head that might cause trouble.
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]
3D I: Assignment 3 – Update
We are supposed to have a finished mesh by now for UV on Tuesday, but I am far from done. With all the school work we got on the game design course right now, I simply can’t keep up with everything. I also feel very unsure about both the head and the body of the model, as this is my first time modeling one. We ran through a wholly different technique in modeling faces (covered in my previous post), so […]