Author Archives: Henrik Rosenborg
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 5
This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]
Big game project – E.R.A – Eternal Resonance Arena – Post 4
This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent […]
Big game project – E.R.A – Eternal Resonance Arena – Post 4
This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent […]
Big game project – E.R.A – Eternal Resonance Arena – Post 4
This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent […]
Big game project – E.R.A – Eternal Resonance Arena – Post 4
This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance Arena – Post 3
This week has been a rather productive one, by the end of last week we realized we had to cut down some of the features we previously wanted. The programmers had been getting behind their schedual a bit and so we removed some features and Daniel our lead design / producer wrote a list of the most necessary things we had to have for GGC. These changes did not affect the graphical part a lot, some very small elements were […]
Big game project – E.R.A – Eternal Resonance : Arena – Post 2
Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]
Big game project – E.R.A – Eternal Resonance : Arena – Post 2
Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]
Big game project – E.R.A – Eternal Resonance : Arena – Post 2
Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]
Big game project – E.R.A – Eternal Resonance : Arena – Post 2
Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Big game project – E.R.A – Eternal resonance : Arena
Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]
Developing a boardgame
Hey again, a lot of things has happened since my first post. We’re currently developing a boardgame as our assignment in advanced gamedesign and it’s tough but fun.
The boardgame we’re making currently doesn’t have a name or proper theme yet. As we had our first meeting brainstorming ideas for this assignment we all agreed on making a survival game. We figured using a already existing boardgames board as a base would be a good idea, we picked up the […]
Developing a boardgame
Hey again, a lot of things has happened since my first post. We’re currently developing a boardgame as our assignment in advanced gamedesign and it’s tough but fun.
The boardgame we’re making currently doesn’t have a name or proper theme yet. As we had our first meeting brainstorming ideas for this assignment we all agreed on making a survival game. We figured using a already existing boardgames board as a base would be a good idea, we picked up the […]
Developing a boardgame
Hey again, a lot of things has happened since my first post. We’re currently developing a boardgame as our assignment in advanced gamedesign and it’s tough but fun.
The boardgame we’re making currently doesn’t have a name or proper theme yet. As we had our first meeting brainstorming ideas for this assignment we all agreed on making a survival game. We figured using a already existing boardgames board as a base would be a good idea, we picked up the […]
Developing a boardgame
Hey again, a lot of things has happened since my first post. We’re currently developing a boardgame as our assignment in advanced gamedesign and it’s tough but fun.
The boardgame we’re making currently doesn’t have a name or proper theme yet. As we had our first meeting brainstorming ideas for this assignment we all agreed on making a survival game. We figured using a already existing boardgames board as a base would be a good idea, we picked up the […]