Author Archives: Henrik Andersson

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

/ Comments Off on Sixth week of Big Game project
Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

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Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

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Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

/ Comments Off on Fifth week of Big Game project – Alpha
Program: Programming

Fifth week of Big Game project – Alpha

This week we had to crunch to get our alpha up and running. It was exhausting but it felt very rewarding when we finally had a game playable at the end of Friday.
I started the week with working on the experience system. The plan was that everything that you could kill would grant experience. So to do this I created a script that I could attach to every gameobject that could die. The script works as this; it have a […]

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Program: Programming

Fourth week of Big Game project


Time flies by and it is soon time to have an alpha presentation of our game. I would say that we are slightly behind schedule and that the next week will be critical in our development, but I still have complete faith in the team and that we will be able to catch up and present a complete alpha with all our features in the game.
This week I have worked on a fog of war system for the game. […]

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Program: Programming

Fourth week of Big Game project


Time flies by and it is soon time to have an alpha presentation of our game. I would say that we are slightly behind schedule and that the next week will be critical in our development, but I still have complete faith in the team and that we will be able to catch up and present a complete alpha with all our features in the game.
This week I have worked on a fog of war system for the game. […]

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Program: Programming

Fourth week of Big Game project


Time flies by and it is soon time to have an alpha presentation of our game. I would say that we are slightly behind schedule and that the next week will be critical in our development, but I still have complete faith in the team and that we will be able to catch up and present a complete alpha with all our features in the game.
This week I have worked on a fog of war system for the game. […]

/ Comments Off on Fourth week of Big Game project
Program: Programming

Fourth week of Big Game project


Time flies by and it is soon time to have an alpha presentation of our game. I would say that we are slightly behind schedule and that the next week will be critical in our development, but I still have complete faith in the team and that we will be able to catch up and present a complete alpha with all our features in the game.
This week I have worked on a fog of war system for the game. […]

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Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

/ Comments Off on Third week of Big Game project
Program: Programming

Third week of Big Game project


 
This week has had its up and downs. Some days the work has been really slow and some the day has gone by in a blink of an eye.
My planning for this week was to create the Commander for the game. The scope of this project was to create a Commander with a resource system that can place new structures on the map. To get this to work I had to create some assets. I created a building that […]

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Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

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Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

/ Comments Off on Second week of Big Game project!
Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

/ Comments Off on Second week of Big Game project!
Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

/ Comments Off on Second week of Big Game project!
Program: Programming