Author Archives: Herman Båtelsson
And we’re off!
So now we have officially begun working on the Naar project. It’s been a moderately busy two weeks since my last blog post but there really haven’t been much of my work to show. Most of my work in the Naar project have been in planning so not too much to show off from there. On the programming course we had a one day assignment to write modifications to a simple API, I probably would have shown it off here […]
And we’re off!
So now we have officially begun working on the Naar project. It’s been a moderately busy two weeks since my last blog post but there really haven’t been much of my work to show. Most of my work in the Naar project have been in planning so not too much to show off from there. On the programming course we had a one day assignment to write modifications to a simple API, I probably would have shown it off here […]
Catching up again
Okay, time for some catching up since the blog have been dead for over two months.
I got nothing else done during the summer as the rest of the family stayed in Stockholm most of the time, between keeping the house running and worrying i didn’t get any work done sadly. I am glad i had this optional course to drop rather than one i needed to complete as because i was able to drop the course i was able to […]
Catching up again
Okay, time for some catching up since the blog have been dead for over two months.
I got nothing else done during the summer as the rest of the family stayed in Stockholm most of the time, between keeping the house running and worrying i didn’t get any work done sadly. I am glad i had this optional course to drop rather than one i needed to complete as because i was able to drop the course i was able to […]
A lot of stuff have happend.
So it’s been three weeks since my last blog post and a lot of things happened.
The first week where i planned on working on the web server i actually did work, and at a decent speed at that, however i began having issues connecting to my server. For some reason I was completely unable to connect to my web server from a browser. This went on into the next week as well where I reworked a lot of the server […]
A lot of stuff have happend.
So it’s been three weeks since my last blog post and a lot of things happened.
The first week where i planned on working on the web server i actually did work, and at a decent speed at that, however i began having issues connecting to my server. For some reason I was completely unable to connect to my web server from a browser. This went on into the next week as well where I reworked a lot of the server […]
Let’s have fun programming this summer
Just a quick blog post to indicate the beginning of the summer programming project now that the Big Game Project is over.
During this summer i plan on experimenting with 2D physics using SFML in Visual Studio, I haven’t gotten started until now due to being away for a week on a family vacation and recuperating from it. I will put together a project plan ASAP as i am already late with handing one in.
The GitHub project can be found here: https://github.com/Enyoyable/Summer2015.git
[…]
Let’s have fun programming this summer
Just a quick blog post to indicate the beginning of the summer programming project now that the Big Game Project is over.
During this summer i plan on experimenting with 2D physics using SFML in Visual Studio, I haven’t gotten started until now due to being away for a week on a family vacation and recuperating from it. I will put together a project plan ASAP as i am already late with handing one in.
The GitHub project can be found here: https://github.com/Enyoyable/Summer2015.git
[…]
Another good week
Lot of things done this week as shown by the image which is my task list for this week, everything i did i added to the list and then checked off when they got done.
The biggest thing of this week was to heavily simplify our spell system inputs. rather than have each spell be a combination of stick inputs, they now have one direction each assigned to them. Up to do one spell, Down to do another, etc. While […]
Another good week
Lot of things done this week as shown by the image which is my task list for this week, everything i did i added to the list and then checked off when they got done.
The biggest thing of this week was to heavily simplify our spell system inputs. rather than have each spell be a combination of stick inputs, they now have one direction each assigned to them. Up to do one spell, Down to do another, etc. While […]
I haven’t written a blogpost in HOW long?!
Oh Christ, i thought i had written a post at least last Wednesday or something.
So anyways, basically everything in the last post is now invalid, we had full overtime all of last week and the game is starting to come together. Some of my own main progress include: throwing the previous changes to Harakat out the window, implementing a 3D HUD, making the Lock-on system target the enemy closest to the center of the screen rather than the closes to […]
I haven’t written a blogpost in HOW long?!
Oh Christ, i thought i had written a post at least last Wednesday or something.
So anyways, basically everything in the last post is now invalid, we had full overtime all of last week and the game is starting to come together. Some of my own main progress include: throwing the previous changes to Harakat out the window, implementing a 3D HUD, making the Lock-on system target the enemy closest to the center of the screen rather than the closes to […]
Harakat rebooted.
Today we reworked harakat mode. By a pretty big amount programming-wise. Previously it would allow players to slow down time in order to line up a maximum of three spells and cast them all at the end, certain constellations of spells would also be able to form combination spells.
After today’s quality time with teachers we have reworked the harakat meter to contain three ‘orbs’ segments, each of these represents one charge of Harakat which is notably shorter than the earlier […]
Harakat rebooted.
Today we reworked harakat mode. By a pretty big amount programming-wise. Previously it would allow players to slow down time in order to line up a maximum of three spells and cast them all at the end, certain constellations of spells would also be able to form combination spells.
After today’s quality time with teachers we have reworked the harakat meter to contain three ‘orbs’ segments, each of these represents one charge of Harakat which is notably shorter than the earlier […]
Middle of the day pre-beta post
We’ve ran into a bit of a snag right now which means i can’t start working on handling spells inside the player class until the spells have been added. Because of this and the fact that i might have to stay a bit late tonight to get everything done for tomorrow’s playtesting i’m writing a blog post in the middle of the day.
We had a slow day yesterday, the only thing i managed to commit was the player actually rotating […]
Middle of the day pre-beta post
We’ve ran into a bit of a snag right now which means i can’t start working on handling spells inside the player class until the spells have been added. Because of this and the fact that i might have to stay a bit late tonight to get everything done for tomorrow’s playtesting i’m writing a blog post in the middle of the day.
We had a slow day yesterday, the only thing i managed to commit was the player actually rotating […]
Arrows and black holes
A good day today but i’m beat. Starting off, we synchronized our changes in the player class, then I put the finishing touches on the stick indicators. After that we discussed how to give the player feedback when completing the input for a spell. In the end we settled for displaying an arrow on top of the indicator for a short period after completing the movement.
The thing i wrestled with most of the day was making the image on the […]
Arrows and black holes
A good day today but i’m beat. Starting off, we synchronized our changes in the player class, then I put the finishing touches on the stick indicators. After that we discussed how to give the player feedback when completing the input for a spell. In the end we settled for displaying an arrow on top of the indicator for a short period after completing the movement.
The thing i wrestled with most of the day was making the image on the […]
Back to school
So during the Thursday I worked on making the lined up spells in Harakat mode all fire in proper order. In the end i made them all fire but i think they appear in the reverse order of input. Oh well, it works at least, just need to reverse the loop which fires the spells.
We have re-assessed our priorities since the alpha feedback and Harakat mode have not come out of top. For now we are focusing on the core […]
Back to school
So during the Thursday I worked on making the lined up spells in Harakat mode all fire in proper order. In the end i made them all fire but i think they appear in the reverse order of input. Oh well, it works at least, just need to reverse the loop which fires the spells.
We have re-assessed our priorities since the alpha feedback and Harakat mode have not come out of top. For now we are focusing on the core […]
Past Alpha
As of today we are past the Alpha, at moment of writing we haven’t technically been approved but our showing worked well enough even though the combinations of spells within Harakat didn’t get shown. But i get ahead of myself. The last two days have been filled with small fixes and putting together an alpha-worthy version. Other than a bunch of small fixes and tweaks i have been setting up a system for being able to add a number of […]
Past Alpha
As of today we are past the Alpha, at moment of writing we haven’t technically been approved but our showing worked well enough even though the combinations of spells within Harakat didn’t get shown. But i get ahead of myself. The last two days have been filled with small fixes and putting together an alpha-worthy version. Other than a bunch of small fixes and tweaks i have been setting up a system for being able to add a number of […]
A good day for combos
Today was a good day, for me at least there was some issues with setting up the project synchronization since we hit the size cap on out Sourcetree repository.
I have now finally managed to perform a spell the intended way, by holding the right trigger and moving the stick up and quarter circle down right. After Friday’s experiments and some testing this morning we concluded that changing the variable ‘current Spell’ in the spell system included in the player was […]
A good day for combos
Today was a good day, for me at least there was some issues with setting up the project synchronization since we hit the size cap on out Sourcetree repository.
I have now finally managed to perform a spell the intended way, by holding the right trigger and moving the stick up and quarter circle down right. After Friday’s experiments and some testing this morning we concluded that changing the variable ‘current Spell’ in the spell system included in the player was […]