Author Archives: Håkan Pettersson
Five week game-concept (Paper-prototype)
Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]
Five week game-concept (Paper-prototype)
Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]
Five week game-concept
This week we started with a project that will run for five weeks. The assignment is to make a game-concept during these weeks that will be a 2D space-shooter featuring a theme based on two words that we have been given randomly. My groups words is:
Underground
Suburban
And how do you make a space-shooter from these words?
A space-shooter does not mean exactly what the name suggests. It means that there is no gravity in the game that affects players or ammunition of […]
Five week game-concept
This week we started with a project that will run for five weeks. The assignment is to make a game-concept during these weeks that will be a 2D space-shooter featuring a theme based on two words that we have been given randomly. My groups words is:
Underground
Suburban
And how do you make a space-shooter from these words?
A space-shooter does not mean exactly what the name suggests. It means that there is no gravity in the game that affects players or ammunition of […]
Five week game-concept
This week we started with a project that will run for five weeks. The assignment is to make a game-concept during these weeks that will be a 2D space-shooter featuring a theme based on two words that we have been given randomly. My groups words is:
Underground
Suburban
And how do you make a space-shooter from these words?
A space-shooter does not mean exactly what the name suggests. It means that there is no gravity in the game that affects players or ammunition of […]
Five week game-concept
This week we started with a project that will run for five weeks. The assignment is to make a game-concept during these weeks that will be a 2D space-shooter featuring a theme based on two words that we have been given randomly. My groups words is:
Underground
Suburban
And how do you make a space-shooter from these words?
A space-shooter does not mean exactly what the name suggests. It means that there is no gravity in the game that affects players or ammunition of […]
Game concept challenge
Last week there was some misunderstanding between the teachers here at Campus Gotland which resulted in us not having any lectures during the entire week. Instead we were given an assignment to make a game concept based on randomly generated narratives. To generate this narrative my group used the website TheyFightCrime, this website generates random narratives about a man and a woman who fights crime. The narrative my group generated was:
She is a blood-thirsty UN-senator with someone elses […]
Game concept challenge
Last week there was some misunderstanding between the teachers here at Campus Gotland which resulted in us not having any lectures during the entire week. Instead we were given an assignment to make a game concept based on randomly generated narratives. To generate this narrative my group used the website TheyFightCrime, this website generates random narratives about a man and a woman who fights crime. The narrative my group generated was:
She is a blood-thirsty UN-senator with someone elses […]
Game concept challenge
Last week there was some misunderstanding between the teachers here at Campus Gotland which resulted in us not having any lectures during the entire week. Instead we were given an assignment to make a game concept based on randomly generated narratives. To generate this narrative my group used the website TheyFightCrime, this website generates random narratives about a man and a woman who fights crime. The narrative my group generated was:
She is a blood-thirsty UN-senator with someone elses […]
Game concept challenge
Last week there was some misunderstanding between the teachers here at Campus Gotland which resulted in us not having any lectures during the entire week. Instead we were given an assignment to make a game concept based on randomly generated narratives. To generate this narrative my group used the website TheyFightCrime, this website generates random narratives about a man and a woman who fights crime. The narrative my group generated was:
She is a blood-thirsty UN-senator with someone elses […]
Game development assignment
At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]
Game development assignment
At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]
Game development assignment
At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]
Game development assignment
At Monday in class we were given an assignment to learn about core experience. And to do that we was tasked with choosing a game of our own choice and then find out what that game’s core-experience were and duplicate that core-experience in a game that we were supposed to develop. And to stress us a little bit more we were supposed to have a playable prototype of that game the day after.
My group choose Left 4 dead as our game […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]