Author Archives: Gustaf Nerström
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Itterations and the FPB
As all models that was planned for the game was done, this week consisted of making iterations of these models. Mainly the bear.
For the bear model it was almost all about optimizing the mesh and giving it a good edge flow so that it would not look weird when animating. It had already been implemented and the animations looked fine, but the mesh had a few errors that would be easiest to solve by creating a better edge flow.
This was […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Deer, oh Deer
After last two weeks being filled with predators (or more exactly one omnivore and one predator), this week took a new angle and focused on a herbivore.
The deer is based on a roe deer and is going to act as a food source for our bear. It is planned to roam around the forest for the player to see, but not catch, but also in a dead state, caught and killed by wolves but for the player to fight for.
It […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]
Wolfweek
This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]