Author Archives: Frida Svensson

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

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Program: Graphics

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

/ Comments Off on Leaving hands behind, starting making props.
Program: Graphics

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

/ Comments Off on Leaving hands behind, starting making props.
Program: Graphics

Leaving hands behind, starting making props.

With the hands finished I started helping out making props. You can really feel the end of the project coming fast, everybody is working hard to finish things and to make the game be as good as possible. We are trying to produce as many props as we can to decorate the levels with.

I’ve made a number of props this week, to mention a few: a lamp post, a shrine, a lock for a door, crystals.
I think it is […]

/ Comments Off on Leaving hands behind, starting making props.
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Texturing the hands

Texturing the hands took some time.

We had previously decided the colors for the hands and the gloves but not for the device.  The device is something that Vale finds there so the colors of it needed to be consistent with the environment that uses warm earthy colors. It is meant to be made of metal, which is used a lot in the level. I looked at the other metal textures to have a reference to how it should look.

May 17, 2014 / Comments Off on Texturing the hands
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Animations and UV mapping

This week I’ve been working hard on animations. I felt a lot more focused and productive this week compared to last week. With no problems slowing the workflow I got a lot done.
I had talked to my team mates previously about how they imagined the animations should look like  so that I had some reference to work after. We had established early on that the character would never physically touch anything with her hands so that making the animations would […]

/ Comments Off on Animations and UV mapping
Program: Graphics

Hands everywhere

So these past weeks I’ve been working on the hands, that is: the mesh, the rig, and the animations.
The design of the hands and the device was finalized early the second week of work.

 
Making the mesh for the hands went pretty smoothly. I worried that I couldn’t make the hands look good and function well with a limited triscount but when I was satisfied with how they looked the tris count wasn’t really that high so I worried over nothing.

April 27, 2014 / Comments Off on Hands everywhere
Program: Graphics

Hands everywhere

So these past weeks I’ve been working on the hands, that is: the mesh, the rig, and the animations.
The design of the hands and the device was finalized early the second week of work.

 
Making the mesh for the hands went pretty smoothly. I worried that I couldn’t make the hands look good and function well with a limited triscount but when I was satisfied with how they looked the tris count wasn’t really that high so I worried over nothing.

April 27, 2014 / Comments Off on Hands everywhere
Program: Graphics

Hands everywhere

So these past weeks I’ve been working on the hands, that is: the mesh, the rig, and the animations.
The design of the hands and the device was finalized early the second week of work.

 
Making the mesh for the hands went pretty smoothly. I worried that I couldn’t make the hands look good and function well with a limited triscount but when I was satisfied with how they looked the tris count wasn’t really that high so I worried over nothing.

April 27, 2014 / Comments Off on Hands everywhere
Program: Graphics

Hands everywhere

So these past weeks I’ve been working on the hands, that is: the mesh, the rig, and the animations.
The design of the hands and the device was finalized early the second week of work.

 
Making the mesh for the hands went pretty smoothly. I worried that I couldn’t make the hands look good and function well with a limited triscount but when I was satisfied with how they looked the tris count wasn’t really that high so I worried over nothing.

April 27, 2014 / Comments Off on Hands everywhere
Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

/ Comments Off on Week 1 of Big Game.
Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

/ Comments Off on Week 1 of Big Game.
Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

/ Comments Off on Week 1 of Big Game.
Program: Graphics

Week 1 of Big Game.

So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]

/ Comments Off on Week 1 of Big Game.
Program: Graphics