Author Archives: Felix Rahm
Conceptualizing the Behemoth
As a task for the second week, I were to start making our ”Behemoth” main character for our game. It was to be a large, towering Mech (in contrast with the large airship of the original concept document), and it was supposed to feel like it was much larger than anything else on the screen.
I started out with a rough silhouette sketch to estimate what kind of shape I wanted it to be, and the general shape I wanted it […]
Conceptualizing the Behemoth
As a task for the second week, I were to start making our ”Behemoth” main character for our game. It was to be a large, towering Mech (in contrast with the large airship of the original concept document), and it was supposed to feel like it was much larger than anything else on the screen.
I started out with a rough silhouette sketch to estimate what kind of shape I wanted it to be, and the general shape I wanted it […]