Author Archives: Evelina Venngren

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

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Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-14

Today I  merged together our different codes into the main project since we will have our first playtesting at Monday. It was pretty tough since we have done things slightly different (even though we have tried to do things similar to each other from the start) and I had to be able to understand someone elses code. We also had different main.cpp’s and different engines, but with some help I managed to create one functioning code from three different ones.

/ Comments Off on 2014-02-14
Program: Programming

2014-02-13

Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]

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Program: Programming

2014-02-13

Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]

/ Comments Off on 2014-02-13
Program: Programming

2014-02-13

Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]

/ Comments Off on 2014-02-13
Program: Programming

2014-02-13

Hello world!
Today I havent gotten much code done since we have had a few meetings about our project which took up pretty much of our time and energy. I did however apply one more sprite for the cloud (again, but this time for the more organized version of my code) buuut I did not get it to work for some reason so I wasted time creating one more class called Cloud2 (instead of making it inherit everything from Cloud1) with […]

/ Comments Off on 2014-02-13
Program: Programming

2014-02-12 – An artifact

The end of this project is drawing closer and we are all starting to see some result from our hard work – gamewise as well as learningwise.
One of my tasks has been to create a code for the paralax function which will consist of a couple of layers of mountains or hills disappearing in the horizon, a story box and clouds. As soon as I figured out how to work with the paralax and different layers it was pretty easy […]

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Program: Programming

2014-02-12 – An artifact

The end of this project is drawing closer and we are all starting to see some result from our hard work – gamewise as well as learningwise.
One of my tasks has been to create a code for the paralax function which will consist of a couple of layers of mountains or hills disappearing in the horizon, a story box and clouds. As soon as I figured out how to work with the paralax and different layers it was pretty easy […]

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Program: Programming

2014-02-12

Today I applied my States to the main project and made the spawn and despawn of the next part of the gameplay-area works flawlessly (at least so far, you never know when things starts getting messed up).
I ahve also cleaned up my code and re-organized it a bit by creating classes and making them work.

/ Comments Off on 2014-02-12
Program: Programming

2014-02-12

Today I applied my States to the main project and made the spawn and despawn of the next part of the gameplay-area works flawlessly (at least so far, you never know when things starts getting messed up).
I ahve also cleaned up my code and re-organized it a bit by creating classes and making them work.

/ Comments Off on 2014-02-12
Program: Programming

2014-02-12 – An artifact

The end of this project is drawing closer and we are all starting to see some result from our hard work – gamewise as well as learningwise.
One of my tasks has been to create a code for the paralax function which will consist of a couple of layers of mountains or hills disappearing in the horizon, a story box and clouds. As soon as I figured out how to work with the paralax and different layers it was pretty easy […]

/ Comments Off on 2014-02-12 – An artifact
Program: Programming

2014-02-12 – An artifact

The end of this project is drawing closer and we are all starting to see some result from our hard work – gamewise as well as learningwise.
One of my tasks has been to create a code for the paralax function which will consist of a couple of layers of mountains or hills disappearing in the horizon, a story box and clouds. As soon as I figured out how to work with the paralax and different layers it was pretty easy […]

/ Comments Off on 2014-02-12 – An artifact
Program: Programming

2014-02-12

Today I applied my States to the main project and made the spawn and despawn of the next part of the gameplay-area works flawlessly (at least so far, you never know when things starts getting messed up).
I ahve also cleaned up my code and re-organized it a bit by creating classes and making them work.

/ Comments Off on 2014-02-12
Program: Programming

2014-02-12

Today I applied my States to the main project and made the spawn and despawn of the next part of the gameplay-area works flawlessly (at least so far, you never know when things starts getting messed up).
I ahve also cleaned up my code and re-organized it a bit by creating classes and making them work.

/ Comments Off on 2014-02-12
Program: Programming

2014-02-11

Ok so today I made my States draw different windows depending on what button I pressed (what state I chose). It was fun with many pretty colours.
I also created one more cloud-sprite that lays directly after the first one and with the same code other than that in order to fill the emtpy space after the first one when they are moving (/respawning) from the left side of the screen to the right side. I also made them depend on […]

/ Comments Off on 2014-02-11
Program: Programming

2014-02-11

Ok so today I made my States draw different windows depending on what button I pressed (what state I chose). It was fun with many pretty colours.
I also created one more cloud-sprite that lays directly after the first one and with the same code other than that in order to fill the emtpy space after the first one when they are moving (/respawning) from the left side of the screen to the right side. I also made them depend on […]

/ Comments Off on 2014-02-11
Program: Programming

2014-02-11

Ok so today I made my States draw different windows depending on what button I pressed (what state I chose). It was fun with many pretty colours.
I also created one more cloud-sprite that lays directly after the first one and with the same code other than that in order to fill the emtpy space after the first one when they are moving (/respawning) from the left side of the screen to the right side. I also made them depend on […]

/ Comments Off on 2014-02-11
Program: Programming

2014-02-11

Ok so today I made my States draw different windows depending on what button I pressed (what state I chose). It was fun with many pretty colours.
I also created one more cloud-sprite that lays directly after the first one and with the same code other than that in order to fill the emtpy space after the first one when they are moving (/respawning) from the left side of the screen to the right side. I also made them depend on […]

/ Comments Off on 2014-02-11
Program: Programming

2014-02-10

Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]

/ Comments Off on 2014-02-10
Program: Programming

2014-02-10

Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]

/ Comments Off on 2014-02-10
Program: Programming

2014-02-10

Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]

/ Comments Off on 2014-02-10
Program: Programming

2014-02-10

Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]

/ Comments Off on 2014-02-10
Program: Programming