Author Archives: Evelina Venngren

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2012-02-06

Hello world, 
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]

/ Comments Off on 2012-02-06
Program: Programming

2012-02-06

Hello world, 
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]

/ Comments Off on 2012-02-06
Program: Programming

2012-02-06

Hello world, 
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]

/ Comments Off on 2012-02-06
Program: Programming

2012-02-06

Hello world, 
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]

/ Comments Off on 2012-02-06
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

/ Comments Off on 2014-02-04
Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

/ Comments Off on 2014-02-04
Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

/ Comments Off on 2014-02-04
Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

/ Comments Off on 2014-02-04
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-02-03

Hello world, 
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]

/ Comments Off on 2014-02-03
Program: Programming

2014-01-29

Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]

/ Comments Off on 2014-01-29
Program: Programming

2014-01-29

Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]

/ Comments Off on 2014-01-29
Program: Programming

2014-01-29

Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]

/ Comments Off on 2014-01-29
Program: Programming

2014-01-29

Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]

/ Comments Off on 2014-01-29
Program: Programming