Author Archives: Evelina Foxberg

About Evelina Foxberg

2014  Graphics

Week 3: Death animation

This week I have worked on making a death animation for our main character, the fox. In our game, the player is trying to sneak around the mansion without getting detected by Mr Otto von Fancy. If they get detected, Mr von Fancy will hunt the player down, and shoot them with his tesla gun, thus ending the game.
Last week, we presented the alpha of our game in front of the rest of the class, and the feedback we recieved […]

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Program: Graphics

Week 3: Death animation

This week I have worked on making a death animation for our main character, the fox. In our game, the player is trying to sneak around the mansion without getting detected by Mr Otto von Fancy. If they get detected, Mr von Fancy will hunt the player down, and shoot them with his tesla gun, thus ending the game.
Last week, we presented the alpha of our game in front of the rest of the class, and the feedback we recieved […]

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Program: Graphics

Week 5: The Turtle Otto von Fancy

This week I have worked on the Otto animation. I started out making a sketch of the turtle in Photoshop, and then animated the sketch into a walk cycle. This was done in order to see that the movement flowed the way I wanted it to, before continuing on to animating the turtle in a more detailed state.
As the turtle is both old, is supposed to be scary, and make noise when he walks (for the player to hear and […]

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Program: Graphics

Week 5: The Turtle Otto von Fancy

This week I have worked on the Otto animation. I started out making a sketch of the turtle in Photoshop, and then animated the sketch into a walk cycle. This was done in order to see that the movement flowed the way I wanted it to, before continuing on to animating the turtle in a more detailed state.
As the turtle is both old, is supposed to be scary, and make noise when he walks (for the player to hear and […]

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Program: Graphics

Week 

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 4: Introduction to Game Design

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 4: Introduction to Game Design

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

2D Graphics – Theory & Production

Since the beginning of November, I have participated in a course about 2D graphics. It has been very interesting and in some ways challenging as well. Getting back into the habit of sketching a little each day has been great, as well as the opportunity to do life drawing once a week. 
During the first part of the course, we recieved two different game concepts from which we got to choose one, and then we were assigned to draw 20 different […]

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Program: Graphics

2D Graphics – Theory & Production

Since the beginning of November, I have participated in a course about 2D graphics. It has been very interesting and in some ways challenging as well. Getting back into the habit of sketching a little each day has been great, as well as the opportunity to do life drawing once a week. 
During the first part of the course, we recieved two different game concepts from which we got to choose one, and then we were assigned to draw 20 different […]

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Program: Graphics

Gotland Game Jam

Last weekend some classmates and I joined the Gotland Game Jam, which is a 43 hour event where you simply make games.
 
The theme for the event was “Two Button(s)”, and we made the game Super Mash Buttons which is a two-player game where you play as buttons fighting each other. Our game came in second place and recieved generally positive feedback, which was a lot of fun!
 
Here is a link to the game, feel free to try it […]

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Program: Graphics

Gotland Game Jam

Last weekend some classmates and I joined the Gotland Game Jam, which is a 43 hour event where you simply make games.
 
The theme for the event was “Two Button(s)”, and we made the game Super Mash Buttons which is a two-player game where you play as buttons fighting each other. Our game came in second place and recieved generally positive feedback, which was a lot of fun!
 
Here is a link to the game, feel free to try it […]

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Program: Graphics

Start of the 2D course

Last week, the 2D course started here at Campus Gotland – oh the joy! We started off by spending a couple of days life drawing, and reading about how to catch the “essence of a pose”. I’ve been doing some life drawing before I started here, but this is the first time I understood that the most important thing is not to “copy” the model in front of you, but to draw the feeling, the esesnce, of the pose. Starting […]

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Program: Graphics

Start of the 2D course

Last week, the 2D course started here at Campus Gotland – oh the joy! We started off by spending a couple of days life drawing, and reading about how to catch the “essence of a pose”. I’ve been doing some life drawing before I started here, but this is the first time I understood that the most important thing is not to “copy” the model in front of you, but to draw the feeling, the esesnce, of the pose. Starting […]

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Program: Graphics

Week 1 at Campus Gotland

This is the delayed first post about my first week at the Game Design & Graphics program at Uppsala University, Campus Gotland.
Aside from all the fun welcoming ceremonies here at the island, there are currently two active courses: the first one being Introduction to Game Design and the second one being Written and Oral Communication. Our first assignments included analysing the classic game Space Invaders in terms of Objects, Properties, Behaviours, and Relationships between objects. The assignment got rather messy as […]

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Program: Graphics

Week 1 at Campus Gotland

This is the delayed first post about my first week at the Game Design & Graphics program at Uppsala University, Campus Gotland.
Aside from all the fun welcoming ceremonies here at the island, there are currently two active courses: the first one being Introduction to Game Design and the second one being Written and Oral Communication. Our first assignments included analysing the classic game Space Invaders in terms of Objects, Properties, Behaviours, and Relationships between objects. The assignment got rather messy as […]

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Program: Graphics