Author Archives: Eric Osana
The making of our Weapon Manager and how important object oriented programming is
When I first wrote my weapon manager I did not think about the importance of programming in a object oriented mindset. This lead to a limited script that made it hard to implement new weapons with different stats and behavior. This was something I later needed to rewrite and in this blog post I will talk about how I perceived this encounter.
At the start, the weapon manager contained the stats for a general weapon for example fire-rate, spread and recoil. […]
The making of our Weapon Manager and how important object oriented programming is
When I first wrote my weapon manager I did not think about the importance of programming in a object oriented mindset. This lead to a limited script that made it hard to implement new weapons with different stats and behavior. This was something I later needed to rewrite and in this blog post I will talk about how I perceived this encounter.
At the start, the weapon manager contained the stats for a general weapon for example fire-rate, spread and recoil. […]
The Art Of Creating Satisfying Feedback!
At the start of the project we decide that one of are main focus was to create a satisfying game play when you use your weapons to shoot your enemies. To achieve this i started to dig in to the deeps of the internet to later find anything that could help me to learn and understand the art of creating feedback. On my time digging something caught my eye. A video from the Nordic game confreres 2012 Juice it or lose […]
The Art Of Creating Satisfying Feedback!
At the start of the project we decide that one of are main focus was to create a satisfying game play when you use your weapons to shoot your enemies. To achieve this i started to dig in to the deeps of the internet to later find anything that could help me to learn and understand the art of creating feedback. On my time digging something caught my eye. A video from the Nordic game confreres 2012 Juice it or lose […]
Today I achieved to create my AWESOME WAVE creator that is super DYNAMIC BROOAAA!
Today my Task was to create a dynamic Wave/round handler. The point of this handler is to be able to create effective and fast waves that works like levels in are games. MY idé to progress in this mater was to create a game object that could control and handle waves that carried spawn points as there Children’s.
The result was a Splendid success! now it is one of are core script that will boost are production to the next level. […]
Today I achieved to create my AWESOME WAVE creator that is super DYNAMIC BROOAAA!
Today my Task was to create a dynamic Wave/round handler. The point of this handler is to be able to create effective and fast waves that works like levels in are games. MY idé to progress in this mater was to create a game object that could control and handle waves that carried spawn points as there Children’s.
The result was a Splendid success! now it is one of are core script that will boost are production to the next level. […]