Author Archives: Erik Lindgren
Nudibranch Alpha testing!
This week we have Alpha testing, in less than one hour the jury will come and test the alpha build of our game, and just as I type we are finishing up the build that we want to show off. During this week we have been working on implementing some changes made due to the feedback we received in last weeks open testing session(follow-up post on the feedback we received will come later).
The main gameplay and core-loop of our game is shaping up […]
Nudibranch Alpha testing!
This week we have Alpha testing, in less than one hour the jury will come and test the alpha build of our game, and just as I type we are finishing up the build that we want to show off. During this week we have been working on implementing some changes made due to the feedback we received in last weeks open testing session(follow-up post on the feedback we received will come later).
The main gameplay and core-loop of our game is shaping up […]
Nudibranch!
An image from last weeks testbuild
This is the first blogpost I make about a new project I am working on called Nudibranch.
Nudibranch is a game that me and my team of 5 is working on for the course Big Game Project at Uppsala University, concluding course of my two-year long programme Game design and programming.
Nudibranch is a serious game created with the main thought of helping people fall asleep. It is a game where you play in a serene underwater world […]
Nudibranch!
An image from last weeks testbuild
This is the first blogpost I make about a new project I am working on called Nudibranch.
Nudibranch is a game that me and my team of 5 is working on for the course Big Game Project at Uppsala University, concluding course of my two-year long programme Game design and programming.
Nudibranch is a serious game created with the main thought of helping people fall asleep. It is a game where you play in a serene underwater world […]
Game Development Blog 6
So this is the first of two polish weeks before final!
Now we will focus on making sure that the game actually works and looks good, and most importantly, is hopefully fun to play.
This week, just like the last couple of weeks I have been mostly focusing on enemy AI, more specifically the pathfinding behavior of our AI.
This has proven much more time consuming than I had imagined at the start of this project, but I feel like I have learned […]
Game Development Blog 6
So this is the first of two polish weeks before final!
Now we will focus on making sure that the game actually works and looks good, and most importantly, is hopefully fun to play.
This week, just like the last couple of weeks I have been mostly focusing on enemy AI, more specifically the pathfinding behavior of our AI.
This has proven much more time consuming than I had imagined at the start of this project, but I feel like I have learned […]
Game Development Blog 5
This is was the last week before the beta show off in our Game Development course. This week I have been doing all sorts of things to finish stuff before the beta show off, but just like the previous two weeks I will focus this blog on AI since I feel like that is the biggest single task I have worked on during the week.
So last week I described how I wanted my AI to work, when to go for […]
Game Development Blog 5
This is was the last week before the beta show off in our Game Development course. This week I have been doing all sorts of things to finish stuff before the beta show off, but just like the previous two weeks I will focus this blog on AI since I feel like that is the biggest single task I have worked on during the week.
So last week I described how I wanted my AI to work, when to go for […]
Game Development Blog 4
This was our second week after Alpha in our game development course, for this week I continued on the AI that I started last week. More specifically I continue with Pathfinding algorithm A* (pronounced A-star) and the waypoints system that is associated with it.
Since last week I have managed to implement the A* pathfinding, but I am still working on the Waypoints so that the enemy can patrol around the level, only by giving it a command to move to […]
Game Development Blog 4
This was our second week after Alpha in our game development course, for this week I continued on the AI that I started last week. More specifically I continue with Pathfinding algorithm A* (pronounced A-star) and the waypoints system that is associated with it.
Since last week I have managed to implement the A* pathfinding, but I am still working on the Waypoints so that the enemy can patrol around the level, only by giving it a command to move to […]
Game Development Blog 3
This was our first week after Alpha in our game development course, when we started really doing planning out stuff for beta. My big task for this week was researching and starting to implement our new and improved AI.
Our Programming teacher Tommi had told us that he would dedicate both lessons this week to explaining AI, more specifically A* (pronounced A star). A* is a method of finding the shortest route to the destination for an AI to take.
So I […]
Game Development Blog 3
This was our first week after Alpha in our game development course, when we started really doing planning out stuff for beta. My big task for this week was researching and starting to implement our new and improved AI.
Our Programming teacher Tommi had told us that he would dedicate both lessons this week to explaining AI, more specifically A* (pronounced A star). A* is a method of finding the shortest route to the destination for an AI to take.
So I […]
Game Development! Blogg post 2
Hi!
This is the second week of blog writing during our project for the game development course. This is the week we will present our Alpha up on stage, something I was chosen to do by our group.
But enough of that this blog is supposed to showcase something I have programmed this week. For my second post I will be focusing on the fog of war that I implemented this week with the help of Pontus Persson’s tutorial and a helping […]
Game Development! Blogg post 2
Hi!
This is the second week of blog writing during our project for the game development course. This is the week we will present our Alpha up on stage, something I was chosen to do by our group.
But enough of that this blog is supposed to showcase something I have programmed this week. For my second post I will be focusing on the fog of war that I implemented this week with the help of Pontus Persson’s tutorial and a helping […]
Game Development! post 1
Hi!
This is the fist week when we are suppoed to write a blogpost on our game development course. This is the week when we showed our pre-alpha.
I’m going to talk about things that I have programmed during the week, specifically one feature each week. This week I will be focusing on the map creation.
What I mean by this is the technical aspect of map creation and loading it from an outside file.
First of all, the reason I even load the […]
Game Development! post 1
Hi!
This is the fist week when we are suppoed to write a blogpost on our game development course. This is the week when we showed our pre-alpha.
I’m going to talk about things that I have programmed during the week, specifically one feature each week. This week I will be focusing on the map creation.
What I mean by this is the technical aspect of map creation and loading it from an outside file.
First of all, the reason I even load the […]
Final push!
Hi!
This is the final week for our project. This past week me and Joeis have been working around the clock trying to get this game ready to present. Yesterday was the day we were supposed to present our game, and Tuesday we really pushed to get our VG features in the game. we stayed up until 3 am working, and when I got home I messed up and forgot to activate my alarm and woke up to realize that the […]
Final push!
Hi!
This is the final week for our project. This past week me and Joeis have been working around the clock trying to get this game ready to present. Yesterday was the day we were supposed to present our game, and Tuesday we really pushed to get our VG features in the game. we stayed up until 3 am working, and when I got home I messed up and forgot to activate my alarm and woke up to realize that the […]
The preassure is building..
We are starting to near the end of the project, and since both me and Johan had some problems working during the hollidays, this week has been quite busy with work. This comming weekend will be the time when we add a lot of features to our project. among the things I did this week was, scrolling camera and collisions. I tried working on menustate, but I have to finnish it tomorrow. har haft lite varierande problem, specifikt SDL_BlitScale när […]
The preassure is building..
We are starting to near the end of the project, and since both me and Johan had some problems working during the hollidays, this week has been quite busy with work. This comming weekend will be the time when we add a lot of features to our project. among the things I did this week was, scrolling camera and collisions. I tried working on menustate, but I have to finnish it tomorrow. har haft lite varierande problem, specifikt SDL_BlitScale när […]
So it begins!
So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project.
I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I […]
So it begins!
So it begins indeed, this week I am going home for the holidays, and that marks the definitive start to my game clone project.
I’m doing this project together with Johan Holmér and the game that we choose was Bomberman. This week we cleaned up our Arkanoid game and started to get the player and enemies in the game, I started to experiment with how to get the tile map working, and while it’s not done by a long shot I […]
Week 3
Hello!
Now three weeks have gone since I started with programming and I feel like it really picking up now.
This week we went through classes and inheritance which was a completley new concept to me besides the little dipping in structs last week. While I immediately grasped and liked the use of structs as a way to structure your code and clump variables, classes were more confusing. They were similar to structs in that they were used in a way to structure […]
Week 3
Hello!
Now three weeks have gone since I started with programming and I feel like it really picking up now.
This week we went through classes and inheritance which was a completley new concept to me besides the little dipping in structs last week. While I immediately grasped and liked the use of structs as a way to structure your code and clump variables, classes were more confusing. They were similar to structs in that they were used in a way to structure […]