Author Archives: Emma Mörk
Day of the Piñata Week 7
Day of the Piñata Week 7
Greetings once again! Week 7 of our 10 week project is soon to an end and I have started to see the light in the end of the tunnel. We can see the end of this project. This week I am going to explain my unnecessarily problematic procedure in creating sprite sheets.
I’ll use the medium piñata’s walkcycle.
The issue is that every frame is 1952×1306 pixels which are far too huge. The […]
Day of the Piñata Week 7
Day of the Piñata Week 7
Greetings once again! Week 7 of our 10 week project is soon to an end and I have started to see the light in the end of the tunnel. We can see the end of this project. This week I am going to explain my unnecessarily problematic procedure in creating sprite sheets.
I’ll use the medium piñata’s walkcycle.
The issue is that every frame is 1952×1306 pixels which are far too huge. The […]
Day of the Piñata Week 6
Yet again another week on our Project of Day of the Piñata. We are moving steadily forward to an unknown future. This week I am working on the Piñata’s melee attack animation as well as their idle animations. What I will present to you is the Large piñata’s idle animation. Here it is in a poor quality gif!
The large Piñata differ from the small Piñata in color and design. It is because in our team we […]
Day of the Piñata Week 6
Yet again another week on our Project of Day of the Piñata. We are moving steadily forward to an unknown future. This week I am working on the Piñata’s melee attack animation as well as their idle animations. What I will present to you is the Large piñata’s idle animation. Here it is in a poor quality gif!
The large Piñata differ from the small Piñata in color and design. It is because in our team we […]
Day of the Piñata Week 5
For this week I have started working on the animations for the Piñata. I decided to learn how to animate in flash with the bone tool to be able to produce animations faster as we will need three different animations for each action of the player character. How I thought the piñata would move proves to be perfect to this method as well. The Piñata is made of paper hence can’t stretch or morph much as it would break. The […]
Day of the Piñata Week 5
For this week I have started working on the animations for the Piñata. I decided to learn how to animate in flash with the bone tool to be able to produce animations faster as we will need three different animations for each action of the player character. How I thought the piñata would move proves to be perfect to this method as well. The Piñata is made of paper hence can’t stretch or morph much as it would break. The […]
Day of the Piñata Week 4
A new year, a ned course, a new project.
Game development is our new course and we are developing a game, from concept to finished product over a ten weeks time. We are in our fourth week in developing “the Day of the Piñata”. The concept for the game is to play a Piñata who got possessed by a vengeful spirit on the day of the dead in mexico. The Piñata want revenge for all of the poor piñatas who get […]
Day of the Piñata Week 4
A new year, a ned course, a new project.
Game development is our new course and we are developing a game, from concept to finished product over a ten weeks time. We are in our fourth week in developing “the Day of the Piñata”. The concept for the game is to play a Piñata who got possessed by a vengeful spirit on the day of the dead in mexico. The Piñata want revenge for all of the poor piñatas who get […]
Character turn around
Following to the thumbnail assignment we now were to choose just one of them, and construct a character out of it. I choose this one.
The reason was because I couldn’t choose. So I decided to challenge myself and do a female character, as I’ve had difficulties with females. This one was the one I liked the most of the female thumbnails I had, because of the linear highlights which speaks to the image I have of […]
Character turn around
Following to the thumbnail assignment we now were to choose just one of them, and construct a character out of it. I choose this one.
The reason was because I couldn’t choose. So I decided to challenge myself and do a female character, as I’ve had difficulties with females. This one was the one I liked the most of the female thumbnails I had, because of the linear highlights which speaks to the image I have of […]
Thumbnail Assignment
Our first assignment in the new course 2D Computer Graphics: Theory and Application 1 was to draw 20 character thumbnails for a chosen concept out of two, given from the teacher.
I chose the concept that had a focus on fantasy and combat. You play as an ordinary person of this modern world that travels through different dimensions and realms to find gods and spirits to fight the chaos that is going to end the world.
Since the main character was an […]
Thumbnail Assignment
Our first assignment in the new course 2D Computer Graphics: Theory and Application 1 was to draw 20 character thumbnails for a chosen concept out of two, given from the teacher.
I chose the concept that had a focus on fantasy and combat. You play as an ordinary person of this modern world that travels through different dimensions and realms to find gods and spirits to fight the chaos that is going to end the world.
Since the main character was an […]
The different suits of Mary
Continuing on our five weeks project spoken about in the previous post.
This week we first had a brief meeting discussing the basic mechanics of the games. How the character is going to move, shoot etc. We changed a few things. First, we would have the game runt from room-to-room, but now we decided on a continuously moving screen not locked to the player avatar. We decided this because it would offer a better flow to the game, and a bigger […]
The different suits of Mary
Continuing on our five weeks project spoken about in the previous post.
This week we first had a brief meeting discussing the basic mechanics of the games. How the character is going to move, shoot etc. We changed a few things. First, we would have the game runt from room-to-room, but now we decided on a continuously moving screen not locked to the player avatar. We decided this because it would offer a better flow to the game, and a bigger […]
Suit and Telephone
For our next project we were assigned to make a space shooter game in five weeks. More or less.
We have the restrictions that the game must fulfill which is as follows;
No Gravity. The game shall not contain elements that an additional force needs to be programmed. So jumping can’t be a feature in the game, yet walking up and down is allowed.
The game needs to be played on PC.
It needs to have 2D Graphics.
Can be produced within 10 weeks.
The game […]
Suit and Telephone
For our next project we were assigned to make a space shooter game in five weeks. More or less.
We have the restrictions that the game must fulfill which is as follows;
No Gravity. The game shall not contain elements that an additional force needs to be programmed. So jumping can’t be a feature in the game, yet walking up and down is allowed.
The game needs to be played on PC.
It needs to have 2D Graphics.
Can be produced within 10 weeks.
The game […]
Game: Spectral Traces
A game design by Emma Mörk.
“Want to hear the other side’s part of the story? In Spectral Traces you can find the truth from the spirits that has yet to pass to the other side.
Switch between the two main characters to gather information from the dead and the living to solve the mysterious crimes in a darkening city. Solve puzzles to access hidden areas, and witness the consequences whether you caught the right guy or not.”
That’s the […]
Game: Spectral Traces
A game design by Emma Mörk.
“Want to hear the other side’s part of the story? In Spectral Traces you can find the truth from the spirits that has yet to pass to the other side.
Switch between the two main characters to gather information from the dead and the living to solve the mysterious crimes in a darkening city. Solve puzzles to access hidden areas, and witness the consequences whether you caught the right guy or not.”
That’s the […]
Jumbo Snack Cake
Sissy fight remake response
As a minor assignment we we’re given the task to give a response to other team’s sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then […]
Jumbo Snack Cake
Sissy fight remake response
As a minor assignment we we’re given the task to give a response to other team’s sissy fight remakes, which was an assignment for all of us a week back or so. The game our team received was Jumbo Snack Cake. In the given game’s memo it was given the task to adapt an advertising touch for particular sweeties. To put it simply, to be able to play the game they would need the appropriate snacks. Then […]
Space Invader analysis
At our first lecture in analysis and design we talked about what a game is and what we’re going to do during the course. We’re most obviously going to analyze. We’re going to learn how to deconstruct games to its core systems. See how the game works in its simplest definition, where it’s just components reacting with each other. Simply see through the flashy graphics and see the mechanism.
A way to do that is to break the game into pieces, […]
Space Invader analysis
At our first lecture in analysis and design we talked about what a game is and what we’re going to do during the course. We’re most obviously going to analyze. We’re going to learn how to deconstruct games to its core systems. See how the game works in its simplest definition, where it’s just components reacting with each other. Simply see through the flashy graphics and see the mechanism.
A way to do that is to break the game into pieces, […]
Pilot
Hello! My name is Emma Mörk, student at Uppsala university Campus Gotland, Gamedesign; graphics. This is a blog for documenting, discussing, and sharing my following two or three years at this university. Four years ago as I was starting high school I heard about the game design program at Gotland and since then it has been a goal to come there. I’ve always had fire burning to be creating my own, amaze people and tell stories. Games have proven to […]
Pilot
Hello! My name is Emma Mörk, student at Uppsala university Campus Gotland, Gamedesign; graphics. This is a blog for documenting, discussing, and sharing my following two or three years at this university. Four years ago as I was starting high school I heard about the game design program at Gotland and since then it has been a goal to come there. I’ve always had fire burning to be creating my own, amaze people and tell stories. Games have proven to […]