Author Archives: Emanuel Palm
Big Game Project – GGC
The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!
Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]
Big Game Project – GGC
The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!
Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]
Big Game Project – GGC
The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!
Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]
Big Game Project – GGC
The course Big Game Project is now over and the games were on display for three days during GGC. It was absolutely amazing this year, and we got a lot of valuable feedback that will help us as we continue to develop our game.
Our game Tower Offensive actually ended up winning three awards!
Best Presentation Award – This one is mostly to Emelie’s credit, but we all took part of the glory.
Cha-Ching Award – Given to the game with the best […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 7
We began our crunch this week, working 12 hours a day. It’s been quite exhausting but we’re closer to a finished game.
We made a list of things that needed to be done, anything we could think of. We checked it off as the week went by and most of the high priority tasks were done by the time we went home on Friday.
When I made the waypoint system for the enemies’ movement (covered in a post a while back) I […]
Big Game Project – Week 7
We began our crunch this week, working 12 hours a day. It’s been quite exhausting but we’re closer to a finished game.
We made a list of things that needed to be done, anything we could think of. We checked it off as the week went by and most of the high priority tasks were done by the time we went home on Friday.
When I made the waypoint system for the enemies’ movement (covered in a post a while back) I […]
Big Game Project – Week 7
We began our crunch this week, working 12 hours a day. It’s been quite exhausting but we’re closer to a finished game.
We made a list of things that needed to be done, anything we could think of. We checked it off as the week went by and most of the high priority tasks were done by the time we went home on Friday.
When I made the waypoint system for the enemies’ movement (covered in a post a while back) I […]
Big Game Project – Week 7
We began our crunch this week, working 12 hours a day. It’s been quite exhausting but we’re closer to a finished game.
We made a list of things that needed to be done, anything we could think of. We checked it off as the week went by and most of the high priority tasks were done by the time we went home on Friday.
When I made the waypoint system for the enemies’ movement (covered in a post a while back) I […]
Big Game Project – Week 6
This week we had an internal Beta deadline on Friday, so we wanted to have most of the game complete so we can focus on polishing the last weeks until Gotland Game Conference.
I worked a lot with the world map this week. First I implemented the proper progressing system through levels, and then I continued to work on the world map bonuses. The player gains them for holding an area on the map, and they are random every playthrough. I […]
Big Game Project – Week 6
This week we had an internal Beta deadline on Friday, so we wanted to have most of the game complete so we can focus on polishing the last weeks until Gotland Game Conference.
I worked a lot with the world map this week. First I implemented the proper progressing system through levels, and then I continued to work on the world map bonuses. The player gains them for holding an area on the map, and they are random every playthrough. I […]
Big Game Project – Week 6
This week we had an internal Beta deadline on Friday, so we wanted to have most of the game complete so we can focus on polishing the last weeks until Gotland Game Conference.
I worked a lot with the world map this week. First I implemented the proper progressing system through levels, and then I continued to work on the world map bonuses. The player gains them for holding an area on the map, and they are random every playthrough. I […]
Big Game Project – Week 6
This week we had an internal Beta deadline on Friday, so we wanted to have most of the game complete so we can focus on polishing the last weeks until Gotland Game Conference.
I worked a lot with the world map this week. First I implemented the proper progressing system through levels, and then I continued to work on the world map bonuses. The player gains them for holding an area on the map, and they are random every playthrough. I […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 5
This week I spent most of the time building the menus of the game, as well as a start of the save and load features of the game. We had Alpha playtesting on Friday, so we had a deadline to meet this week. Alpha for us meant that we wanted all our features in the game, even if it meant they might be in their simplest states.
Above is our current world map of the game. It features boxes that […]
Big Game Project – Week 3&4
I didn’t write a blog post last week cause it was holiday and I forgot about it after travelling home during the weekend, but I’ll make a double one now.
I feel like development slowed down somewhat after the first two weeks, but I believe this is mainly because of the earlier programming being such huge features in the game and every small task meant progress and impact in the current build of the game. For example every couple of hours […]
Big Game Project – Week 3&4
I didn’t write a blog post last week cause it was holiday and I forgot about it after travelling home during the weekend, but I’ll make a double one now.
I feel like development slowed down somewhat after the first two weeks, but I believe this is mainly because of the earlier programming being such huge features in the game and every small task meant progress and impact in the current build of the game. For example every couple of hours […]
Big Game Project – Week 3&4
I didn’t write a blog post last week cause it was holiday and I forgot about it after travelling home during the weekend, but I’ll make a double one now.
I feel like development slowed down somewhat after the first two weeks, but I believe this is mainly because of the earlier programming being such huge features in the game and every small task meant progress and impact in the current build of the game. For example every couple of hours […]
Big Game Project – Week 3&4
I didn’t write a blog post last week cause it was holiday and I forgot about it after travelling home during the weekend, but I’ll make a double one now.
I feel like development slowed down somewhat after the first two weeks, but I believe this is mainly because of the earlier programming being such huge features in the game and every small task meant progress and impact in the current build of the game. For example every couple of hours […]