Author Archives: Daniel Qvarnemark

About Daniel Qvarnemark

2015 Game Design

Blog week 1 – Damage animation

This is an animation for our game Trowl, a game that is about an owlmother who has built a nest on a train that one day starts rushing. With all of her children scattered around the train, she quickly has to start trying to find them. On the way, everything from predatory birds to dangers in her environment will try to make life harder for her.
Two of the obstacles she’ll have to face are thunderclouds on the top of the […]

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Program: Graphics

Blog week 1 – Damage animation

This is an animation for our game Trowl, a game that is about an owlmother who has built a nest on a train that one day starts rushing. With all of her children scattered around the train, she quickly has to start trying to find them. On the way, everything from predatory birds to dangers in her environment will try to make life harder for her.
Two of the obstacles she’ll have to face are thunderclouds on the top of the […]

/ Comments Off on Blog week 1 – Damage animation
Program: Graphics

Testinlägg

Testinlägg

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Program: Graphics

Testinlägg

Testinlägg

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Program: Graphics