Author Archives: David Peldan
Progress of the day
Kept working on the Sound Manager, in order to the the Buttons to work accordingly. at the moment there are some issues with it, nothing to mayor though.
When pressing the Stop, then Play it will jump to the next song rather than restarting the one it stopped on. Should be quite easy to fix.
Blog posts are getting smaller, Not much left to create. and deadline approaches, Tomorrow ill have to start writing on the report due this Sunday as […]
Progress of the day
Kept working on the Sound Manager, in order to the the Buttons to work accordingly. at the moment there are some issues with it, nothing to mayor though.
When pressing the Stop, then Play it will jump to the next song rather than restarting the one it stopped on. Should be quite easy to fix.
Blog posts are getting smaller, Not much left to create. and deadline approaches, Tomorrow ill have to start writing on the report due this Sunday as […]
Deadline Approaches … and so does frogger
With the deadline on Sunday approaching the amount of time spend on adding things into the game has stepped up a little bit.
And as of today the game could now be classed as Playable, though with current settings its unbeatable.
Managed to add a nicer starting screen, and moving buttons along the road. fixed the playlist to now play next song upon finishing one.
And many more small fixes… Can tell that when the game is at a state such as […]
Deadline Approaches … and so does frogger
With the deadline on Sunday approaching the amount of time spend on adding things into the game has stepped up a little bit.
And as of today the game could now be classed as Playable, though with current settings its unbeatable.
Managed to add a nicer starting screen, and moving buttons along the road. fixed the playlist to now play next song upon finishing one.
And many more small fixes… Can tell that when the game is at a state such as […]
Past midnight post… Woops were did the time go.
Today I did not get so much done, Though I’ve been thinking on how to create a few of the things that are left.
Ladbon managed to get the Collision working, so with that done, the Funsies begins of programming what happends when things collide.
With this important step done, it might quite soon actually start looking like a game!
Late night blogg post falling asleep…
Past midnight post… Woops were did the time go.
Today I did not get so much done, Though I’ve been thinking on how to create a few of the things that are left.
Ladbon managed to get the Collision working, so with that done, the Funsies begins of programming what happends when things collide.
With this important step done, it might quite soon actually start looking like a game!
Late night blogg post falling asleep…
Frogger…. One Step Closer….
Getting closer everyday to recreating Frogger. Today i struggled with an InputManager, until i got it explained how it should be used. Then it turned out very useful, but the time i spend staring into the code… Makes me feel a little bit stupid afterwards.
Besides getting the Input to work properly, there was also changes to the music, as it now supports a playlist, and with a Next Song functions. Also added a ConfigurationFile, that handles at this moment […]
Frogger…. One Step Closer….
Getting closer everyday to recreating Frogger. Today i struggled with an InputManager, until i got it explained how it should be used. Then it turned out very useful, but the time i spend staring into the code… Makes me feel a little bit stupid afterwards.
Besides getting the Input to work properly, there was also changes to the music, as it now supports a playlist, and with a Next Song functions. Also added a ConfigurationFile, that handles at this moment […]
Yet another update
Today, the progress once again had some focus on github and getting it to sync properly. Its still abit tricky, but goes easier and easier.
Also got some help from Jerry, with understanding why there was some issues with the Menu Sliders. That will have to be fixed asap.
At this point there is alot of work that requires the other part to have his work done.
Other than that, I can only hope that we will manage to get a working game […]
Yet another update
Today, the progress once again had some focus on github and getting it to sync properly. Its still abit tricky, but goes easier and easier.
Also got some help from Jerry, with understanding why there was some issues with the Menu Sliders. That will have to be fixed asap.
At this point there is alot of work that requires the other part to have his work done.
Other than that, I can only hope that we will manage to get a working game […]
More progress
Finally took the time to Tweak around with the Level, and Background to create something that looks more appealing to work on.
Beside the visual change there is now working music from the program. At this I ran into some issues with faulty .mp3 files that would exit the program without giving any error messages.
The next step is to work with these sliders in order change volume and such. The Sliders is created in such a way that its very, […]
More progress
Finally took the time to Tweak around with the Level, and Background to create something that looks more appealing to work on.
Beside the visual change there is now working music from the program. At this I ran into some issues with faulty .mp3 files that would exit the program without giving any error messages.
The next step is to work with these sliders in order change volume and such. The Sliders is created in such a way that its very, […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Back to the University
So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]
Back to the University
So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]
Sound…. Sound…
Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager.
I managed to get it running but its not yet implemented into the States.
Short post today ^^
Sound…. Sound…
Instead of Yesterdays blogpost where I said menu would be the next step, I found myself working on the SoundManager.
I managed to get it running but its not yet implemented into the States.
Short post today ^^
Visuall Progress
Today, I’ve worked with printing the Level, inside the State. Also Created a new class for the Background using the same system as for the Level, that can be edited from a text file.
The point of having two different levels is that they can easily be drawn on top of each other causing overlapping (shown in picture), While not sure how the movement and collision will work, it felt easier to make a separate class that handles the background.
Getting this […]
Visuall Progress
Today, I’ve worked with printing the Level, inside the State. Also Created a new class for the Background using the same system as for the Level, that can be edited from a text file.
The point of having two different levels is that they can easily be drawn on top of each other causing overlapping (shown in picture), While not sure how the movement and collision will work, it felt easier to make a separate class that handles the background.
Getting this […]
Frogger Progress 27/12
Once again I’ve been working on states, Now got two states and a temporary toggle button to change between them. It will be easy to add more states afterwards.
Besides this I’ve been working on getting over more useful things from the Platformer project, and hopefully during the next time I work with it, there will be some Visual differences ( Drawing out the Level, and Player). Rather than just behind the scenes work.
Frogger Progress 27/12
Once again I’ve been working on states, Now got two states and a temporary toggle button to change between them. It will be easy to add more states afterwards.
Besides this I’ve been working on getting over more useful things from the Platformer project, and hopefully during the next time I work with it, there will be some Visual differences ( Drawing out the Level, and Player). Rather than just behind the scenes work.
Back again!
After a smaller X-mas break I’ve looked into the Frogger Project again.
This time I went back to the Platformer and managed to fix the Animations that i didn’t get to work during the last lecture before leaving the island.
By doing this I now think that I have a plan on how to get it into Frogger.
Also did some State Testing, now able to change state with a keypress. Not that much done with the states themselves yet though just color […]
Back again!
After a smaller X-mas break I’ve looked into the Frogger Project again.
This time I went back to the Platformer and managed to fix the Animations that i didn’t get to work during the last lecture before leaving the island.
By doing this I now think that I have a plan on how to get it into Frogger.
Also did some State Testing, now able to change state with a keypress. Not that much done with the states themselves yet though just color […]