Author Archives: David Peldan

Linking error & GitHub, such a nice combo!

Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.


[…]

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Program: Programming

Linking error & GitHub, such a nice combo!

Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.


[…]

/ Comments Off on Linking error & GitHub, such a nice combo!
Program: Programming

Frogger Progress

After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight).
Today I’ve spent much time thinking of in which order to build up the game, Ended up with me working on implementing GameStates.
While its a work in progress i think its important to get this in as early as possible, in order to make it easier to work with rather than getting the game states later.
As of […]

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Program: Programming

Frogger Progress

After spending a large part of this evening with the Frogger assignment its now time for the daily update (even though its past midnight).
Today I’ve spent much time thinking of in which order to build up the game, Ended up with me working on implementing GameStates.
While its a work in progress i think its important to get this in as early as possible, in order to make it easier to work with rather than getting the game states later.
As of […]

/ Comments Off on Frogger Progress
Program: Programming

Programming Frogger

With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger.
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.

December 16, 2013 / Comments Off on Programming Frogger
Program: Programming

Programming Frogger

With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger.
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.

December 16, 2013 / Comments Off on Programming Frogger
Program: Programming

Telephone Snake

Today i spent some time working with my group on the game design project where we got the words Telephone and Snake to work with.
The game should also be a space shooter.
And with these words we are supposed to create a game up to the point of production, so paper prototype testing, design documents and so on.
The game idea is that you are trying to find signal for your phone, while you are running around in different landscapes such as […]

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Program: Programming

Telephone Snake

Today i spent some time working with my group on the game design project where we got the words Telephone and Snake to work with.
The game should also be a space shooter.
And with these words we are supposed to create a game up to the point of production, so paper prototype testing, design documents and so on.
The game idea is that you are trying to find signal for your phone, while you are running around in different landscapes such as […]

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Program: Programming

GameJam

So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]

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Program: Programming

GameJam

So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]

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Program: Programming

So this is the first time i’ve actually written a blog post and I rarely read blogs so I’m quite clueless on how this works. Therefore it will be kept simple to a start, might expand more when i figure out how blogging works.
This blog will mainly be schoolwork-related. (Also the reason for it being created)
If there interesting finds on the internet there’s also a risk that they also get posted here.
// Flan

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Program: Programming

So this is the first time i’ve actually written a blog post and I rarely read blogs so I’m quite clueless on how this works. Therefore it will be kept simple to a start, might expand more when i figure out how blogging works.
This blog will mainly be schoolwork-related. (Also the reason for it being created)
If there interesting finds on the internet there’s also a risk that they also get posted here.
// Flan

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Program: Programming