Author Archives: Daniel Svensson
Week 8 E.R.A Daniel Svensson
So this is it, the curtain call as a wise man once said.
This is the last blog post I will write about the course “Big game project” I feel a bit of melancholic because when you have finished working on a game and you have to evaluate what you have done, instead of what your are going to do it is often with a sense dread because you always want to put the extra mile in when it is to […]
Week 8 E.R.A Daniel Svensson
So this is it, the curtain call as a wise man once said.
This is the last blog post I will write about the course “Big game project” I feel a bit of melancholic because when you have finished working on a game and you have to evaluate what you have done, instead of what your are going to do it is often with a sense dread because you always want to put the extra mile in when it is to […]
Week 7 E.R.A Daniel Svensson
If last week was the week of technical issues, this week has been the week of lost time.
When you are both the producer and the game designer sometimes it feels like you get lost in translation and that is what happened this week. I usually log my time everyday on what I have been working on but now when I look at my log I realized have not actually written anything down except on Monday and this is what I wrote:
If last week was the week of technical issues, this week has been the week of lost time. When you are both the producer and the game designer sometimes it feels like you get lost in translation and that is what happened this week. I usually log my time everyday on what I have been working on but now when I look at my log I realized have not actually written anything down except on Monday and this is what I wrote:Week 7 E.R.A Daniel Svensson
Week 6 ERA Daniel Svensson
I would love to forget this week ever happened because this is officially the week of horror.
That might be a bit of an overstatement but this production has been plagued by technical difficulties and other wonderful hazards. What fascinates me more than anything was that it all happened during a single week, let me tell you about it.
The biggest issue by far that we faced was that our lead graphical artist had his computer […]
Week 6 ERA Daniel Svensson
I would love to forget this week ever happened because this is officially the week of horror.
That might be a bit of an overstatement but this production has been plagued by technical difficulties and other wonderful hazards. What fascinates me more than anything was that it all happened during a single week, let me tell you about it.
The biggest issue by far that we faced was that our lead graphical artist had his computer […]
Week 5 ERA Daniel Svensson
Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!
The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest […]
Week 5 ERA Daniel Svensson
Welcome to week 5!
This weeks has been brutal to my team and especially the programmers. We have been scrambling to get our alpha together, it felt like we would never make it but to our surprise and astonishment we did!
The alpha contains almost all the core game play features we wanted to include in the game except two (Snappy and capture nodes). Unfortunately when we were going to display the alpha we had a bug that basically made our latest […]
Week 4, E.R.A, Daniel Svensson
This week has been intriguing to say the least, we are deep into the production and almost half the time has passed and what have we to show for ourselves, what have we accomplished?
The short answer is: We have nothingThe long answer is: We have 70% of the game.
This might sound confusing so let me elaborate on why that is, we have spent a lot of time just getting the basics of the game functional. We have the champions map, […]
Week 4, E.R.A, Daniel Svensson
This week has been intriguing to say the least, we are deep into the production and almost half the time has passed and what have we to show for ourselves, what have we accomplished?
The short answer is: We have nothingThe long answer is: We have 70% of the game.
This might sound confusing so let me elaborate on why that is, we have spent a lot of time just getting the basics of the game functional. We have the champions map, […]
Week 3, E.R.A, Daniel Svensson
Week 3
This week has been an unrelenting wait for our internal Alpha to be completed. It is hard for us to continue in our design process before we have something playable and to that effect I have focused more on the production side this week except for one thing (see below).
During our pre-production I decided we would update our Agile working method by using two new tools, Trello and Microsoft project. These two tools in combination would handle the macro […]
Week 3, E.R.A, Daniel Svensson
Week 3
This week has been an unrelenting wait for our internal Alpha to be completed. It is hard for us to continue in our design process before we have something playable and to that effect I have focused more on the production side this week except for one thing (see below).
During our pre-production I decided we would update our Agile working method by using two new tools, Trello and Microsoft project. These two tools in combination would handle the macro […]