Author Archives: Christopher Haibel

About Christopher Haibel

2017 Graphics

Aether/Or: Creating a Projectile

As the inaugural entry of chronicling my experience in game development, I would like to talk about something I worked on this week, which was the projectile of the enemy set to appear in alpha. (Disclaimer: All assets are in the alpha stage and subject to change)
 
While it had been agreed upon that the enemy (the “Aether Ray’) would attack by firing a projectile from it’s tail, the exact nature of what was being fired had yet to be decided […]

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Program: Graphics

Aether/Or: Creating a Projectile

As the inaugural entry of chronicling my experience in game development, I would like to talk about something I worked on this week, which was the projectile of the enemy set to appear in alpha. (Disclaimer: All assets are in the alpha stage and subject to change)
 
While it had been agreed upon that the enemy (the “Aether Ray’) would attack by firing a projectile from it’s tail, the exact nature of what was being fired had yet to be decided […]

/ Comments Off on Aether/Or: Creating a Projectile
Program: Graphics