Author Archives: Camilla von Paykull
3D2
Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]
3D2
Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]
Motion Capture: Tomb Raider
This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).
For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]
Motion Capture: Tomb Raider
This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).
For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]
Paladin – Work in Progress
Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.
Paladin – Work in Progress
Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.
Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
Assignment 3 Model
I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.
Assignment 3 Model
I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.