Author Archives: Camilla von Paykull
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3D2
Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]
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3D2
Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]
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Motion Capture: Tomb Raider
This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).
For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]
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Motion Capture: Tomb Raider
This week I started the Motion Capture course, the first blog assignment was to choose a game that I admire that uses Motion Capture. I have chosen the latest game from one of my favourite game series of all times – Tomb Raider (2013).
For capturing body movement Tomb Raider uses a Passive Optical Motion Capture where the actors wear suits with lots of reflective markers on them. For the facial expressions they use […]
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Paladin – Work in Progress
Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.
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Paladin – Work in Progress
Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.
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Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
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Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
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Assignment 3 Model
I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.
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Assignment 3 Model
I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.