Author Archives: Camilla von Paykull
Release
We have been working hard both before Christmas and over the last few days, but now we are impatiently sitting at school waiting to make the release that is required for the course we are currently taking.
We have a build that is complete and we are just now starting to upload everything and getting ready to send it out! We are super excited and hope that you will like it! 🙂
Release
We have been working hard both before Christmas and over the last few days, but now we are impatiently sitting at school waiting to make the release that is required for the course we are currently taking.
We have a build that is complete and we are just now starting to upload everything and getting ready to send it out! We are super excited and hope that you will like it! 🙂
Texturing
Recently I have been serving as the assistant of our environment artist, helping him out with finishing the environment assets for Lord Valac’s new room. I have done a few sprites that he will use for spell effects, but mostly I have been working on painting textures.
When we felt that we were falling too far behind schedule, due to all the things we have had to redo or had problems with, we decided to write down every single asset that […]
Texturing
Recently I have been serving as the assistant of our environment artist, helping him out with finishing the environment assets for Lord Valac’s new room. I have done a few sprites that he will use for spell effects, but mostly I have been working on painting textures.
When we felt that we were falling too far behind schedule, due to all the things we have had to redo or had problems with, we decided to write down every single asset that […]
Traveling
We recently got back from DreamHack Winter 2015 in Jönköping, it was the last time this season that we will be showing Tamarrion at show floors.
Our booth at DremHack Winter
It felt as if our booth was quite small and perhaps did not have the best placement, so there was not really that much traffic passing through. We did have some players that seemed to really enjoy playing Tamarrion in spite of that and we handed out […]
Traveling
We recently got back from DreamHack Winter 2015 in Jönköping, it was the last time this season that we will be showing Tamarrion at show floors.
Our booth at DremHack Winter
It felt as if our booth was quite small and perhaps did not have the best placement, so there was not really that much traffic passing through. We did have some players that seemed to really enjoy playing Tamarrion in spite of that and we handed out […]
Nihteana
I have previously posted a sneak peek of the new boss that I have been working on, I have already written a long blog post about her on our devblog which can be seen here, but I thought I would just show some pictures of her character concept here as well.
The initial thought was that the first boss was supposed to be a lower ranked male […]
Nihteana
I have previously posted a sneak peek of the new boss that I have been working on, I have already written a long blog post about her on our devblog which can be seen here, but I thought I would just show some pictures of her character concept here as well.
The initial thought was that the first boss was supposed to be a lower ranked male […]
Motion Capture -Tamarrion
A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]
Motion Capture -Tamarrion
A few weeks ago we had a motion capture shoot, this was necessary as we are switching to PC controls and needed new animations for Tamarrion to fit the new movement system and to record animations for the new boss that I am working on.
We had some problems setting up and our first attempt failed as something went wrong with the files that did not know where to search for the markerset. For our second attempt we got some help […]
Changing Roles
Today was an exciting day for my fellow artist and I as we got invited to speak to the 2nd year art students as part of their 3D class. This is actually the first time that we have been on the “other side of the classroom” and actually speaking to others about what we do. Apart from presentations as part of our own courses which is far from the same.
We were asked to speak about what problems we have had […]
Changing Roles
Today was an exciting day for my fellow artist and I as we got invited to speak to the 2nd year art students as part of their 3D class. This is actually the first time that we have been on the “other side of the classroom” and actually speaking to others about what we do. Apart from presentations as part of our own courses which is far from the same.
We were asked to speak about what problems we have had […]
Texturing
This week I started working on a new and updated version of Tamarrion’s texture maps. I had to redo parts of them due to adjusting the model but we felt that we wanted to take the texturing to a new level and decided to redo them completely. What we want to achieve is higher quality textures that has a more hand painted look than I managed to achieve on the old ones. It is a challenge, trying to level up […]
Texturing
This week I started working on a new and updated version of Tamarrion’s texture maps. I had to redo parts of them due to adjusting the model but we felt that we wanted to take the texturing to a new level and decided to redo them completely. What we want to achieve is higher quality textures that has a more hand painted look than I managed to achieve on the old ones. It is a challenge, trying to level up […]
Working on Tammy's rig
I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]
Working on Tammy's rig
I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]
Lighting Assignment
I posted a painting of a boy and a wolf in a snowy mountain landscape a while ago, I just finished with the lighting of it and handed the assignment in. The snow in general was a really tough challenge, just trying to figure out how the light would react to it. The trees and forest parts were also a big challenge, in the foreground especially for how to make them look detailed when they are covered in snow which […]
Lighting Assignment
I posted a painting of a boy and a wolf in a snowy mountain landscape a while ago, I just finished with the lighting of it and handed the assignment in. The snow in general was a really tough challenge, just trying to figure out how the light would react to it. The trees and forest parts were also a big challenge, in the foreground especially for how to make them look detailed when they are covered in snow which […]
Shoulders
I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate. I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate.
Shoulders