Author Archives: Camilla von Paykull
Dagger – Finally Done!
So I finally took the time to complete the dagger I started on a long while back before being interrupted by christmas and the artwar contest among other things. Anyway here it is!
Blade of Eternal hemorrage by cobrabird on Sketchfab
I do think that my colour skills are improving, as well as my skills in the handpainted style, but I […]
Dagger – Finally Done!
So I finally took the time to complete the dagger I started on a long while back before being interrupted by christmas and the artwar contest among other things. Anyway here it is!
Blade of Eternal hemorrage by cobrabird on Sketchfab
I do think that my colour skills are improving, as well as my skills in the handpainted style, but I […]
Hearing the Call
This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)
What I wanted […]
Hearing the Call
This is something that I have been working on in my spare time for a while now, and I think I am about ready to call it done. With this I mostly wanted to work on my colour skills and apply some of the ideas and techniques that I learnt while working on my sword and dagger that I made previously. (Finished pics of the dagger will be coming up in a near future)
What I wanted […]
Centaur Animation test
I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]
Centaur Animation test
I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]
3DS Max Tutorial – Setting up Reference Planes
So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.
3DS Max Tutorial – Setting up Reference Planes
So my programmer friend asked me if I could make another tutorial on how I would model something more complex than a box, combining different types of geometry, and sent me a picture of a lamp. So here is part 1 in lamp modeling: setting up reference planes.
3DS Max Tutorial
A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂
3DS Max Tutorial
A programmer friend was trying to make a 3D box and asked me to do a tutorial, so I made a short introduction to 3DS Max for beginners. Hopefully even programmer friendly! 🙂
#Artwar Character Contest: Briannon | Final
This morning was the deadline for the #Artwar character contest which I am participating in. Was going to post my final entry last night, but then their forum went down. :SNow it is posted and the deadline passed, so I just wanted to share the final result (although it is getting ahead of retopology and texturing parts.
This is the very first art contest that I am participating in and it was definitely a challenge. I am not […]
#Artwar Character Contest: Briannon | Final
This morning was the deadline for the #Artwar character contest which I am participating in. Was going to post my final entry last night, but then their forum went down. :SNow it is posted and the deadline passed, so I just wanted to share the final result (although it is getting ahead of retopology and texturing parts.
This is the very first art contest that I am participating in and it was definitely a challenge. I am not […]
Three Years Gone By – Speed Painting
I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.
Old Pics:
I got a notification saying it is three years ago today that I posted my speed painting exercise from class in which we had to paint grayscale mountains in 15 minutes. When looking at the images I painted I felt that I can definitely do better now, and was curious to test my improvements over the past three years. So I picked three (a bit more complicated and detailed I realised) images and set the timer at 15 minutes.Three Years Gone By – Speed Painting
Old Pics:
#Artwar Character Contest: Briannon | Part 2 – Sculpting
All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]
#Artwar Character Contest: Briannon | Part 2 – Sculpting
All right, so last time I wrote about the design process of my character for the #Artwar contest, Briannon, I wanted to follow up with a post on the modeling and sculpting. Well, when I finally had by idea on paper and was ready to get started, I had this brilliant idea that this was a great time to try and learn new things. (Now with a week left of the contest and so much work to do, I am […]
#Artwar Character Contest: Briannon | Part 1 – Design
As I mentioned before, I am making a character for Cubebrush’s #Artwar competition. I was a bit late to start and have had many issues along the way, but also learned quite a lot. I wanted to try and implement some of the things that I learned while making my hand painted sword, from design through texturing. It is definitely not as easy without the help I had then though, but time to test my wings and see if I […]
#Artwar Character Contest: Briannon | Part 1 – Design
As I mentioned before, I am making a character for Cubebrush’s #Artwar competition. I was a bit late to start and have had many issues along the way, but also learned quite a lot. I wanted to try and implement some of the things that I learned while making my hand painted sword, from design through texturing. It is definitely not as easy without the help I had then though, but time to test my wings and see if I […]
ZBrush Braid Tutorial
Since I was asked on Twitch how I made the braids on the character I am working on, I promised I would record a little demo, and here it is!
I originally found the technique in a tutorial by Art for games, but I have been unable to find an original source for the picture. Anyways I thought, being a ZBrush noob, that it was really hard to follow and I needed to google a lot of the features used. It […]
ZBrush Braid Tutorial
Since I was asked on Twitch how I made the braids on the character I am working on, I promised I would record a little demo, and here it is!
I originally found the technique in a tutorial by Art for games, but I have been unable to find an original source for the picture. Anyways I thought, being a ZBrush noob, that it was really hard to follow and I needed to google a lot of the features used. It […]
Dagger Update
Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top “points” holding the vial into the teeth of the skull instead of having both.
February 05,
2017 /
Comments Off on Dagger Update
Dagger Update
Its been a while since my last post so I wanted to make a quick update on the dagger I started working on before Christmas. I chose to continue with the s-shaped dagger and based on the feedback I redesigned it by combining elements of the concepts I made and tried to tie the elements together better. For instance actually making the top “points” holding the vial into the teeth of the skull instead of having both.
February 05,
2017 /
Comments Off on Dagger Update