Author Archives: Anton Larsson-Auna

Week of fail

Have been trying to get the DirectX 11 to work with visual studio. somehow I couldn’t open the #pragma comment (lib, “d3dx11.lib”). something I really need. I later fixed it but got another error,   LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup. Found the problem later on, had to change the subsystem in the properties. More than that, I just read up on the different functions I will be using in DirectX.
Also this week I tried to download  […]

/ Comments Off on Week of fail
Program: Programming

Week of fail

Have been trying to get the DirectX 11 to work with visual studio. somehow I couldn’t open the #pragma comment (lib, “d3dx11.lib”). something I really need. I later fixed it but got another error,   LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup. Found the problem later on, had to change the subsystem in the properties. More than that, I just read up on the different functions I will be using in DirectX.
Also this week I tried to download  […]

/ Comments Off on Week of fail
Program: Programming

Programming III

Programming III
So this week I have been reading up on DirectX, how it works, and the usage of 3D. I have found out how you should do a 3D game when it comes to render it. DirectX use a Front buffer and a back buffer, swapping between them, because of monitors not being able to refresh as fast as needed for real-time rendering. “If another model were rendered to the GPU while the monitor was refreshing, the image displayed would […]

/ Comments Off on Programming III
Program: Programming

Programming III

Programming III
So this week I have been reading up on DirectX, how it works, and the usage of 3D. I have found out how you should do a 3D game when it comes to render it. DirectX use a Front buffer and a back buffer, swapping between them, because of monitors not being able to refresh as fast as needed for real-time rendering. “If another model were rendered to the GPU while the monitor was refreshing, the image displayed would […]

/ Comments Off on Programming III
Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

/ Comments Off on Portobello market
Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

/ Comments Off on Portobello market
Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

/ Comments Off on Portobello market
Program: Programming

Portobello market

London 1921… Market traders gather at the world-famous Portobello Market to set up their markets stalls on the most valuable places. Build your stalls in the most profitable districts and steal the best streets in front of the eyes of your opponent. Bobbyn (police) determines where stalls can be built, but with a little effort, you can move him anywhere.
Parts of the Portobello Market that was good
When you have four players to play with, the game has really good intense […]

/ Comments Off on Portobello market
Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
choose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

/ Comments Off on Drakborgen Legenden
Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
choose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

/ Comments Off on Drakborgen Legenden
Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
chose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

/ Comments Off on Drakborgen Legenden
Program: Programming

Drakborgen Legenden

Drakborgen Legenden
I and my group had to choose a board game that we had to play and then analyze. My group
chose Drakborgen Legenden. Drakborgen Legenden is sort of a remake of Drakborgen that is a Swedish board game in a fantasy environment that was published by Alga 1985. The Expansion Drakborgen II came 1987. The game is created by Dan Glimne and Jakob Bonds and was inspired by role playing games like Dungeons & Dragons.

Here is a short explanation […]

/ Comments Off on Drakborgen Legenden
Program: Programming

Sound and music!

Hello again!
So this week I have been working on getting  for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to […]

/ Comments Off on Sound and music!
Program: Programming

Sound and music!

Hello again!
So this week I have been working on getting  for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to […]

/ Comments Off on Sound and music!
Program: Programming

Sound and music!

Hello again!
So this week I have been working on getting sound for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game it is. Is it important to have sound for footsteps? Or hearing a scream when player gets hit? Things like that you need think about when you implementing sounds. I also […]

/ Comments Off on Sound and music!
Program: Programming

Sound and music!

Hello again!
So this week I have been working on getting sound for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game it is. Is it important to have sound for footsteps? Or hearing a scream when player gets hit? Things like that you need think about when you implementing sounds. I also […]

/ Comments Off on Sound and music!
Program: Programming

Almost done for the beta!

Well hello there!
It’s been a long week. This time I was going to work on the sound manager. But you know, other things come up and stole my time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them to move, but I got help from Fabian in our group and now it works fine. So now […]

/ Comments Off on Almost done for the beta!
Program: Programming

Almost done for the beta!

Well hello there!
It’s been a long week. This time I was going to work on the sound manager. But you know, other things come up and stole my time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them to move, but I got help from Fabian in our group and now it works fine. So now […]

/ Comments Off on Almost done for the beta!
Program: Programming

Almost done for the beta!

Well hello there!
 
It’s been a long week. This work I was going to work on the sound manager. But you know, other things come up and steals you time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them move, but I got help from Fabian in our group and now it works fine. So now that […]

/ Comments Off on Almost done for the beta!
Program: Programming

Almost done for the beta!

Well hello there!
 
It’s been a long week. This work I was going to work on the sound manager. But you know, other things come up and steals you time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them move, but I got help from Fabian in our group and now it works fine. So now that […]

/ Comments Off on Almost done for the beta!
Program: Programming

Parent UI

So what’s been happening? Well for a while I have been struggling with the parent UI, I didn’t really know how get It working and a was a bit confused until I got help and now things looks to be done soon(read more about what the parent UI does in the two posts before this one). So now there have been changes so it is easier to choose what kid that is going to be cleaned before the parents come. […]

/ Comments Off on Parent UI
Program: Programming

Parent UI

So what’s been happening? Well for a while I have been struggling with the parent UI, I didn’t really know how get It working and a was a bit confused until I got help and now things looks to be done soon(read more about what the parent UI does in the two posts before this one). So now there have been changes so it is easier to choose what kid that is going to be cleaned before the parents come. […]

/ Comments Off on Parent UI
Program: Programming

Parent UI

So what’s been happening? Well for a while I have been struggling with the parent UI, I didn’t really know how get It working and a was a bit confused until I got help and now things looks to be done soon(read more about what the parent UI does in the two posts before this one). So now there have been changes so it is easier to choose what kid that is going to be cleaned before the parents come. […]

/ Comments Off on Parent UI
Program: Programming

Parent UI

So what’s been happening? Well for a while I have been struggling with the parent UI, I didn’t really know how get It working and a was a bit confused until I got help and now things looks to be done soon(read more about what the parent UI does in the two posts before this one). So now there have been changes so it is easier to choose what kid that is going to be cleaned before the parents come. […]

/ Comments Off on Parent UI
Program: Programming