Author Archives: Anton Classon

About Anton Classon

2014  Programming

GAME PROGRAMMING I: WEEK TWO

This week we went over the following:

Functions
Arrays
String
Memory
Pointers
Dynamic Memory

We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]

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Program: Programming

GAME PROGRAMMING I: WEEK TWO

This week we went over the following:

Functions
Arrays
String
Memory
Pointers
Dynamic Memory

We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]

/ Comments Off on GAME PROGRAMMING I: WEEK TWO
Program: Programming

Game Programming I: Week One

This week we started the Game Programming course where we will learn how to code games. I have some experience coding that I have gained prior to this(C++/Java/SML/Assembly) and I feel like that will help me during this course.
So far we have covered:

The brief history of programming
Various ways of programming
The different datatypes that C++ uses
Different operators used
Variables
Conditional statements
Loop statements
Scope
Debugging

Since programming is closley tied to mathematics, we also had a short math test. This was in order to help the teachers figure […]

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Program: Programming

Game Programming I: Week One

This week we started the Game Programming course where we will learn how to code games. I have some experience coding that I have gained prior to this(C++/Java/SML/Assembly) and I feel like that will help me during this course.
So far we have covered:

The brief history of programming
Various ways of programming
The different datatypes that C++ uses
Different operators used
Variables
Conditional statements
Loop statements
Scope
Debugging

Since programming is closley tied to mathematics, we also had a short math test. This was in order to help the teachers figure […]

/ Comments Off on Game Programming I: Week One
Program: Programming

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

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Program: Programming

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

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Program: Programming

Impending Doom

This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]

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Program: Programming

Impending Doom

This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]

/ Comments Off on Impending Doom
Program: Programming

Fail fast, Fail better

I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]

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Program: Programming

Fail fast, Fail better

I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]

/ Comments Off on Fail fast, Fail better
Program: Programming