Author Archives: Anton Classon
GAME PROGRAMMING I: WEEK TWO
This week we went over the following:
Functions
Arrays
String
Memory
Pointers
Dynamic Memory
We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]
GAME PROGRAMMING I: WEEK TWO
This week we went over the following:
Functions
Arrays
String
Memory
Pointers
Dynamic Memory
We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]
Game Programming I: Week One
This week we started the Game Programming course where we will learn how to code games. I have some experience coding that I have gained prior to this(C++/Java/SML/Assembly) and I feel like that will help me during this course.
So far we have covered:
The brief history of programming
Various ways of programming
The different datatypes that C++ uses
Different operators used
Variables
Conditional statements
Loop statements
Scope
Debugging
Since programming is closley tied to mathematics, we also had a short math test. This was in order to help the teachers figure […]
Game Programming I: Week One
This week we started the Game Programming course where we will learn how to code games. I have some experience coding that I have gained prior to this(C++/Java/SML/Assembly) and I feel like that will help me during this course.
So far we have covered:
The brief history of programming
Various ways of programming
The different datatypes that C++ uses
Different operators used
Variables
Conditional statements
Loop statements
Scope
Debugging
Since programming is closley tied to mathematics, we also had a short math test. This was in order to help the teachers figure […]
Intimate Supernatural
So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:
2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)
Then there were some requirements that had to […]
Intimate Supernatural
So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:
2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)
Then there were some requirements that had to […]
Impending Doom
This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]
Impending Doom
This is an essay that I wrote for my game design course. It is just copied from the document that I handed in and i felt like posting it here for easy access.
Introduction
This essay is about the design of an impending doom game where the player will lose in the end but has to feel like they could have made it. I choose to make a game about surviving alone in space with the only thing to do is controlling […]
Fail fast, Fail better
I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]
Fail fast, Fail better
I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]