Author Archives: Alex Cully
Programming again. Woo.
On Monday the programming course started and even though it’s been two years since I last used a programming language it quite easy to pick up again. Two years ago I used the language Java and there are similarities between it and C++, but I’m not complaining about that.
I went through the PDF with exercises thinking they were relatively easy until I got to Program 23. I could not quite get my head around how to do it and consulted […]
Programming again. Woo.
On Monday the programming course started and even though it’s been two years since I last used a programming language it quite easy to pick up again. Two years ago I used the language Java and there are similarities between it and C++, but I’m not complaining about that.
I went through the PDF with exercises thinking they were relatively easy until I got to Program 23. I could not quite get my head around how to do it and consulted […]
Programming again. Woo.
On Monday the programming course started and even though it’s been two years since I last used a programming language it quite easy to pick up again. Two years ago I used the language Java and there are similarities between it and C++, but I’m not complaining about that.
I went through the PDF with exercises thinking they were relatively easy until I got to Program 23. I could not quite get my head around how to do it and consulted […]
Programming again. Woo.
On Monday the programming course started and even though it’s been two years since I last used a programming language it quite easy to pick up again. Two years ago I used the language Java and there are similarities between it and C++, but I’m not complaining about that.
I went through the PDF with exercises thinking they were relatively easy until I got to Program 23. I could not quite get my head around how to do it and consulted […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 10
Earlier today I justified my choice of music that I felt represented the game’s ‘feel’.
This is what I said:
“As I heard the song ‘Success with Baboon’ I had a vision. This vision became, for me, the intro sequence of the game and it was similar to this; Monsieur Singe, our protagonist, is awakened by murmurs. Drowsily walking over to the window facing these muffled voices, he discovers that strange creatures wielding the power to revoke his claim to territory (sponges), […]
Developement Diary; part 9
Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.
Developement Diary; part 9
Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.
Developement Diary; part 9
Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.
Developement Diary; part 9
Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.
Developement Diary; scriptum post
October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.
Developement Diary; scriptum post
October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.
Developement Diary; scriptum post
October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.
Developement Diary; scriptum post
October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Developement Diary: Part 2 (officially part 7)
Today we have divided ourselves to get ahead of the project’s schedule. William and Erik are working on the pitch, Marcus and Alex are working on the concept document and Filip and I are working on the One-Page design, mostly him though since I’ll be finding a suitable rip-o-matic. I found one that fits our purposes, though there could be better ones out there.
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]
Concept document: Developement diary
Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.
Super […]